写完力~ 其实还差跨平台🤥
使用类似javascript的事件循环的思路管理游戏动作,详见eventLoop.h
生成牌管理员管理游戏,详见CBlackJack.h
这里的东西我写着写着就不管了...项目代码写完我再补,凑合着看吧
- classes
- player:
- args:
- cardsInHand: vector
- point: int
- history: vector
- args:
- AIplayer:
- base on player
- function:
- rule
- roundManager:
- args:
- cardLib: vector
- players: vector
- rules: temples <class ruleFunction(vector, vector)> //在想结构的时候没料到使用模板会遇到一些问题,然后是啥问题我居然忘了!但解决方案是使用functional标准库
- isEnd: temples <class ruleFunction(vector, vector)>
- isWin: temples <class ruleFunction(vector, vector)>
- function:
- randCards
- void
- reqCard: player
- args: player, cardID
- endRound:
- args: vector as winners, vector as losers
- void
- resCard:
- args: player, card
- ruleLoad:(构造)
- args: temples <class winRule(vector, vector)>
- TODO 给定何时发牌,何时结束,何时赢
- randCards
- args:
- player:
- struct
- card
- name: string
- cardID: string
- roundRes
- roundID: string
- roundPlayer: string
- res: bool
- roundLabel: string
- card