Classic 1978 Star Trek game written in Basic, adapted for Bywater Basic Interpreter
INSTRUCTIONS FOR 'SUPER STAR TREK'
1. WHEN YOU SEE \COMMAND ?\ PRINTED, ENTER ONE OF THE LEGAL
COMMANDS (NAV,SRS,LRS,PHA,TOR,SHE,DAM,COM, OR XXX).
2. IF YOU SHOULD TYPE IN AN ILLEGAL COMMAND, YOU'LL GET A SHORT
LIST OF THE LEGAL COMMANDS PRINTED OUT.
3. SOME COMMANDS REQUIRE YOU TO ENTER DATA (FOR EXAMPLE, THE
'NAV' COMMAND COMES BACK WITH 'COURSE (1-9) ?'.) IF YOU
TYPE IN ILLEGAL DATA (LIKE NEGATIVE NUMBERS), THAN COMMAND
WILL BE ABORTED
THE GALAXY IS DIVIDED INTO AN 8 X 8 QUADRANT GRID,
AND EACH QUADRANT IS FURTHER DIVIDED INTO AN 8 X 8 SECTOR GRID.
YOU WILL BE ASSIGNED A STARTING POINT SOMEWHERE IN THE
GALAXY TO BEGIN A TOUR OF DUTY AS COMANDER OF THE STARSHIP
\ENTERPRISE\; YOUR MISSION: TO SEEK AND DESTROY THE FLEET OF
KLINGON WARWHIPS WHICH ARE MENACING THE UNITED FEDERATION OF
PLANETS.
YOU HAVE THE FOLLOWING COMMANDS AVAILABLE TO YOU AS CAPTAIN
OF THE STARSHIP ENTERPRISE:
\NAV\ COMMAND = WARP ENGINE CONTROL --
COURSE IS IN A CIRCULAR NUMERICAL 4 3 2
VECTOR ARRANGEMENT AS SHOWN . . .
INTEGER AND REAL VALUES MAY BE ...
USED. (THUS COURSE 1.5 IS HALF- 5 ---*--- 1
WAY BETWEEN 1 AND 2 ...
. . .
VALUES MAY APPROACH 9.0, WHICH 6 7 8
ITSELF IS EQUIVALENT TO 1.0
COURSE
ONE WARP FACTOR IS THE SIZE OF
ONE QUADTANT. THEREFORE, TO GET
FROM QUADRANT 6,5 TO 5,5, YOU WOULD
USE COURSE 3, WARP FACTOR 1.
\SRS\ COMMAND = SHORT RANGE SENSOR SCAN
SHOWS YOU A SCAN OF YOUR PRESENT QUADRANT.
SYMBOLOGY ON YOUR SENSOR SCREEN IS AS FOLLOWS:
<*> = YOUR STARSHIP'S POSITION
+K+ = KLINGON BATTLE CRUISER
>!< = FEDERATION STARBASE (REFUEL/REPAIR/RE-ARM HERE!)
* = STAR
A CONDENSED 'STATUS REPORT' WILL ALSO BE PRESENTED.
\LRS\ COMMAND = LONG RANGE SENSOR SCAN
SHOWS CONDITIONS IN SPACE FOR ONE QUADRANT ON EACH SIDE
OF THE ENTERPRISE (WHICH IS IN THE MIDDLE OF THE SCAN)
THE SCAN IS CODED IN THE FORM \###\, WHERE TH UNITS DIGIT
IS THE NUMBER OF STARS, THE TENS DIGIT IS THE NUMBER OF
STARBASES, AND THE HUNDRESDS DIGIT IS THE NUMBER OF
KLINGONS.
EXAMPLE - 207 = 2 KLINGONS, NO STARBASES, & 7 STARS.
\PHA\ COMMAND = PHASER CONTROL.
ALLOWS YOU TO DESTROY THE KLINGON BATTLE CRUISERS BY
ZAPPING THEM WITH SUITABLY LARGE UNITS OF ENERGY TO
DEPLETE THEIR SHIELD POWER. (REMBER, KLINGONS HAVE
PHASERS TOO!)
\TOR\ COMMAND = PHOTON TORPEDO CONTROL
TORPEDO COURSE IS THE SAME AS USED IN WARP ENGINE CONTROL
IF YOU HIT THE KLINGON VESSEL, HE IS DESTROYED AND
CANNOT FIRE BACK AT YOU. IF YOU MISS, YOU ARE SUBJECT TO
HIS PHASER FIRE. IN EITHER CASE, YOU ARE ALSO SUBJECT TO
THE PHASER FIRE OF ALL OTHER KLINGONS IN THE QUADRANT.
THE LIBRARY-COMPUTER (\COM\ COMMAND) HAS AN OPTION TO
COMPUTE TORPEDO TRAJECTORY FOR YOU (OPTION 2)
\SHE\ COMMAND = SHIELD CONTROL
DEFINES THE NUMBER OF ENERGY UNITS TO BE ASSIGNED TO THE
SHIELDS. ENERGY IS TAKEN FROM TOTAL SHIP'S ENERGY. NOTE
THAN THE STATUS DISPLAY TOTAL ENERGY INCLUDES SHIELD ENERGY
\DAM\ COMMAND = DAMMAGE CONTROL REPORT
GIVES THE STATE OF REPAIR OF ALL DEVICES. WHERE A NEGATIVE
'STATE OF REPAIR' SHOWS THAT THE DEVICE IS TEMPORARILY
DAMAGED.
\COM\ COMMAND = LIBRARY-COMPUTER
THE LIBRARY-COMPUTER CONTAINS SIX OPTIONS:
OPTION 0 = CUMULATIVE GALACTIC RECORD
THIS OPTION SHOWES COMPUTER MEMORY OF THE RESULTS OF ALL
PREVIOUS SHORT AND LONG RANGE SENSOR SCANS
OPTION 1 = STATUS REPORT
THIS OPTION SHOWS THE NUMBER OF KLINGONS, STARDATES,
AND STARBASES REMAINING IN THE GAME.
OPTION 2 = PHOTON TORPEDO DATA
WHICH GIVES DIRECTIONS AND DISTANCE FROM THE ENTERPRISE
TO ALL KLINGONS IN YOUR QUADRANT
OPTION 3 = STARBASE NAV DATA
THIS OPTION GIVES DIRECTION AND DISTANCE TO ANY
STARBASE WITHIN YOUR QUADRANT
OPTION 4 = DIRECTION/DISTANCE CALCULATOR
THIS OPTION ALLOWS YOU TO ENTER COORDINATES FOR
DIRECTION/DISTANCE CALCULATIONS
OPTION 5 = GALACTIC /REGION NAME/ MAP
THIS OPTION PRINTS THE NAMES OF THE SIXTEEN MAJOR
GALACTIC REGIONS REFERRED TO IN THE GAME.