/superstartrek

Classic 1978 Star Trek game written in Basic, adapted for Bywater Basic Interpreter

Primary LanguageBASIC

superstartrek

Classic 1978 Star Trek game written in Basic, adapted for Bywater Basic Interpreter

Instructions

      INSTRUCTIONS FOR 'SUPER STAR TREK'

1. WHEN YOU SEE \COMMAND ?\ PRINTED, ENTER ONE OF THE LEGAL
     COMMANDS (NAV,SRS,LRS,PHA,TOR,SHE,DAM,COM, OR XXX).
2. IF YOU SHOULD TYPE IN AN ILLEGAL COMMAND, YOU'LL GET A SHORT
     LIST OF THE LEGAL COMMANDS PRINTED OUT.
3. SOME COMMANDS REQUIRE YOU TO ENTER DATA (FOR EXAMPLE, THE
     'NAV' COMMAND COMES BACK WITH 'COURSE (1-9) ?'.)  IF YOU
     TYPE IN ILLEGAL DATA (LIKE NEGATIVE NUMBERS), THAN COMMAND
     WILL BE ABORTED

     THE GALAXY IS DIVIDED INTO AN 8 X 8 QUADRANT GRID,
AND EACH QUADRANT IS FURTHER DIVIDED INTO AN 8 X 8 SECTOR GRID.

     YOU WILL BE ASSIGNED A STARTING POINT SOMEWHERE IN THE
GALAXY TO BEGIN A TOUR OF DUTY AS COMANDER OF THE STARSHIP
\ENTERPRISE\; YOUR MISSION: TO SEEK AND DESTROY THE FLEET OF
KLINGON WARWHIPS WHICH ARE MENACING THE UNITED FEDERATION OF
PLANETS.

     YOU HAVE THE FOLLOWING COMMANDS AVAILABLE TO YOU AS CAPTAIN
OF THE STARSHIP ENTERPRISE:

\NAV\ COMMAND = WARP ENGINE CONTROL --
     COURSE IS IN A CIRCULAR NUMERICAL      4  3  2
     VECTOR ARRANGEMENT AS SHOWN             . . .
     INTEGER AND REAL VALUES MAY BE           ...
     USED.  (THUS COURSE 1.5 IS HALF-     5 ---*--- 1
     WAY BETWEEN 1 AND 2                      ...
                                             . . .
     VALUES MAY APPROACH 9.0, WHICH         6  7  8
     ITSELF IS EQUIVALENT TO 1.0
                                            COURSE
     ONE WARP FACTOR IS THE SIZE OF
     ONE QUADTANT.  THEREFORE, TO GET
     FROM QUADRANT 6,5 TO 5,5, YOU WOULD
     USE COURSE 3, WARP FACTOR 1.

\SRS\ COMMAND = SHORT RANGE SENSOR SCAN
     SHOWS YOU A SCAN OF YOUR PRESENT QUADRANT.

     SYMBOLOGY ON YOUR SENSOR SCREEN IS AS FOLLOWS:
        <*> = YOUR STARSHIP'S POSITION
        +K+ = KLINGON BATTLE CRUISER
        >!< = FEDERATION STARBASE (REFUEL/REPAIR/RE-ARM HERE!)
         *  = STAR

     A CONDENSED 'STATUS REPORT' WILL ALSO BE PRESENTED.

\LRS\ COMMAND = LONG RANGE SENSOR SCAN
     SHOWS CONDITIONS IN SPACE FOR ONE QUADRANT ON EACH SIDE
     OF THE ENTERPRISE (WHICH IS IN THE MIDDLE OF THE SCAN)
     THE SCAN IS CODED IN THE FORM \###\, WHERE TH UNITS DIGIT
     IS THE NUMBER OF STARS, THE TENS DIGIT IS THE NUMBER OF
     STARBASES, AND THE HUNDRESDS DIGIT IS THE NUMBER OF
     KLINGONS.

     EXAMPLE - 207 = 2 KLINGONS, NO STARBASES, & 7 STARS.

\PHA\ COMMAND = PHASER CONTROL.
     ALLOWS YOU TO DESTROY THE KLINGON BATTLE CRUISERS BY
     ZAPPING THEM WITH SUITABLY LARGE UNITS OF ENERGY TO
     DEPLETE THEIR SHIELD POWER.  (REMBER, KLINGONS HAVE
     PHASERS TOO!)

\TOR\ COMMAND = PHOTON TORPEDO CONTROL
     TORPEDO COURSE IS THE SAME AS USED IN WARP ENGINE CONTROL
     IF YOU HIT THE KLINGON VESSEL, HE IS DESTROYED AND
     CANNOT FIRE BACK AT YOU.  IF YOU MISS, YOU ARE SUBJECT TO
     HIS PHASER FIRE.  IN EITHER CASE, YOU ARE ALSO SUBJECT TO
     THE PHASER FIRE OF ALL OTHER KLINGONS IN THE QUADRANT.

     THE LIBRARY-COMPUTER (\COM\ COMMAND) HAS AN OPTION TO
     COMPUTE TORPEDO TRAJECTORY FOR YOU (OPTION 2)

\SHE\ COMMAND = SHIELD CONTROL
     DEFINES THE NUMBER OF ENERGY UNITS TO BE ASSIGNED TO THE
     SHIELDS.  ENERGY IS TAKEN FROM TOTAL SHIP'S ENERGY.  NOTE
     THAN THE STATUS DISPLAY TOTAL ENERGY INCLUDES SHIELD ENERGY

\DAM\ COMMAND = DAMMAGE CONTROL REPORT
     GIVES THE STATE OF REPAIR OF ALL DEVICES.  WHERE A NEGATIVE
     'STATE OF REPAIR' SHOWS THAT THE DEVICE IS TEMPORARILY
     DAMAGED.

\COM\ COMMAND = LIBRARY-COMPUTER
     THE LIBRARY-COMPUTER CONTAINS SIX OPTIONS:
     OPTION 0 = CUMULATIVE GALACTIC RECORD
        THIS OPTION SHOWES COMPUTER MEMORY OF THE RESULTS OF ALL
        PREVIOUS SHORT AND LONG RANGE SENSOR SCANS
     OPTION 1 = STATUS REPORT
        THIS OPTION SHOWS THE NUMBER OF KLINGONS, STARDATES,
        AND STARBASES REMAINING IN THE GAME.
     OPTION 2 = PHOTON TORPEDO DATA
        WHICH GIVES DIRECTIONS AND DISTANCE FROM THE ENTERPRISE
        TO ALL KLINGONS IN YOUR QUADRANT
     OPTION 3 = STARBASE NAV DATA
        THIS OPTION GIVES DIRECTION AND DISTANCE TO ANY
        STARBASE WITHIN YOUR QUADRANT
     OPTION 4 = DIRECTION/DISTANCE CALCULATOR
        THIS OPTION ALLOWS YOU TO ENTER COORDINATES FOR
        DIRECTION/DISTANCE CALCULATIONS
     OPTION 5 = GALACTIC /REGION NAME/ MAP
        THIS OPTION PRINTS THE NAMES OF THE SIXTEEN MAJOR
        GALACTIC REGIONS REFERRED TO IN THE GAME.