/MilkMod

haha cum

Primary LanguageC++GNU General Public License v2.0GPL-2.0

MILKMOD LMAOAOAOAOOAO

tysm to SechsMenu devs for stolen code and my good friend alex for the name lmao

this is gunna be personal branded, so you're better off compiling this instead.

Project Structure

  • api/ contains some basic example of how I'd make REST api calls
  • backend/ all features that should be ran in a loop are in here sorted by category
  • gui/ includes everything related to UI elements
  • hooks/ function hooks
  • native_hooks/ hooks to natives, currently not implemented
  • services/ service files to interact and maintain stuff
  • util/ general utility functions to keep code as compact and as much in one place as possible

Features

Below is an list of features that I believe are notable to this menu.

  • Return Native spoofing
  • Custom settings with deep compare if changes were made include auto saving
  • Clear and well structured source code
  • Includes a thread pool to queue tasks that shouldn't block the game thread, very similar to fiber pool
  • Updated natives.hpp from https://nativedb.pieceof.art/natives
  • Includes basic code samples to interact with an api
  • ReClass.NET structures implemented, accessible from a global called g_local_player defined in common.hpp