Download v0.2.0 Release Archive: as3-vanilla-0.2.0.swc
A lightweight library which enables a developer to extract a strongly typed Model Object from a untyped dynamic object without having to write a single line of parsing or marshalling code. An example use case would be turning data returned from a JSON endpoint into a Model, if you've ever written the following code, then you can benefit from this library:
// Use a JSON library to convert a JSON String into an AS3 Object.
var jsonObject : Object = JSON.decode('{"name":"Jonny", "age": 28, "music":["nin","mew"]}');
// Copy all the data into a new PersonVO so the rest of the system can use it.
var myPerson : PersonVO = new PersonVO();
myPerson.name = jsonObject["name"];
myPerson.age = jsonObject["age"];
myPerson.music = jsonObject["music"];
trace(myPerson.name) // Jonny.
Using the Vanilla library, you can turn the above code into this:
// Use a JSON library to convert a JSON String into an AS3 Object.
var jsonObject : Object = JSON.decode('{"name":"Jonny", "age": 28, "music":["nin","mew"]}');
// Use Vanilla to convert it into a PersonVO.
var myPerson : PersonVO = new Vanilla().extract(jsonObject, PersonVO);
trace(myPerson.name); // "Jonny"
Things get even easier when you make use of the extract
convenience method:
var jsonObject : Object = JSON.decode('{"name":"Jonny", "age": 28, "music":["nin","mew"]}');
var myPerson : PersonVO = extract(jsonObject, PersonVO);
Got a complex object graph? Well that's where Vanilla really shines, making light work of parsing and marshalling nested objects, for example:
// The PersonVO Model contains an 'address' field which is a complex datatype (AddressVO).
package app.model {
class PersonVO {
public var name : String;
public var address : AddressVO;
}
}
// Here's the class definition for AddressVO.
package app.model {
class AddressVO {
public var line1 : String;
public var line2 : String;
public var city : String;
}
}
var jsonObject : Object = JSON.decode('{"name":"Jonny","address":{"line1":"My House","line2":"My Road","city":"London"}}');
var myPerson : PersonVO = extract(jsonObject, PersonVO);
trace(myPerson.address.city); // "London"
Although Vanilla library does make use of Metadata, it is by no means required - the goal of this library is to make the marshalling as transparent and painless as possible; if the source Object's fields maps perfectly to the fields of your Model object (as in the example above) then everything should 'just work'(tm).
Sometimes the fields on your Model object don't quite match up to the fields in your source object; not a problem, you can use Metadata to define the mappings in your Model object:
package app.model {
public class PersonVO {
public var name : String;
public var age : uint;
[Marshall(field="music")] public var musicTastes : Array;
}
}
If you're a fan of immutable models then you will want to define some Metadata to map the fields in your source object to the constructor arguments of your Model object:
package app.model {
// Don't forget, constructor metadata is annotated to the class, not the constructor method!
[Marshall(field="name", field="age", field="music")]
public class PersonModel {
private var _name : String;
private var _age : uint;
private var _musicTastes : Array;
public function PersonModel(name, age, music : Array) {
_name = name;
_age = age;
_music = music;
}
}
}
You can map the fields of your source object to a setter method in your Model object:
package app.model {
public class PersonModel {
private var _name : String;
private var _age : uint;
private var _music : Array;
[Marshall(field="name", field="age")]
public function init(name : String, age : uint) : void {
_name = name;
_age = age;
}
[Marshall(field="music")]
public function setMusic(value : Array) : void {
_music = value;
}
}
You can ignore fields by using [Transient] metadata:
package app.model {
public class PersonModel {
[Transient]
public var name : String;
public var age : uint;
}
}
The name field is ignored from the mapping but the age is not.
Vanilla will automatically coerce Arrays found in your source object into Vectors defined in your target Model Class, take the following example:
// The Target Model Class Definition.
class app.model {
public class ColourList {
public var colours : Vector.<String>;
}
}
var source : Object = { colours: [ "red", "white", "blue" ] };
var result : ColourList = extract(source, ColourList);
trace(result.colours); // "red","white","blue"
trace(getQualifiedClassName(result.colours)); // __AS3__.vec::Vector.<String>
If you aren't using Vectors in your project, then you will have to give Vanilla a hand and provide it with a type hint as to what the Array is expected to contain, for example:
// The Target Model Class Definition.
class app.model {
public class Contact {
public var name : String;
[Marshall (type="app.model.PhoneNumber")]
public var phoneNumbers : Array;
}
}
// A DTO which the Contact class makes use of.
class app.model {
public class PhoneNumber {
public var number : Number;
public var type : String;
}
}
// Let's extract this JSON representation into a instance of the Contact model.
var source : Object = {
name: "Jonny",
phoneNumbers: [
{ number: 114752471, type: "home" },
{ number: 12344122, type: "mobile" }
]
};
var result : Contact = extract(source, Contact);
trace(result.phoneNumbers); // [object PhoneNumber],[object PhoneNumber]
trace((result.phoneNumbers[0] as PhoneNumber).type) // "home".
Java style Enum support is implemented using the IEnum interface, which marks a class for being processed as an Enum.
An As3 example enum:
public class LocaleEnum implements IEnum {
public static var DA:LocaleEnum = new LocaleEnum("DA");
public static var EN:LocaleEnum = new LocaleEnum("EN");
private var localeName:String;
function LocaleEnum(localeName:String) {
this.localeName = localeName;
}
}
// The Target Model Class Definition.
class app.model {
public class Locale {
public var supportedLocale : LocaleEnum;
}
}
var source : Object = { supportedLocale:"DA" };
var result : Locale = extract(source, Locale);
trace(getQualifiedClassName(result.supportedLocale)); // LocaleEnum
- The user should be able to define mapping rules without having to use Metadata.
- Java style mutators (eg:
setFoo()
) could be mapped automatically. - By using
as3commons-bytecode
we could perform ByteCode reflection to retrieve the names of parameters; this would would remove the need for constructor marshalling metadata. - Possibly move away from as3commons-reflect (It has too many dependencies).