This library is meant to eradicate repetitiveness in sensor data and buttons. Look here to see what I'm talking about.
I was inspired by Jack Christensen's Button Library. This library is using this similar techinque. It works for all microcontrollers under the Arduino IDE.
In a short sentence: If you want to make a simple threshold detector and avoid overflowing your Serial Monitor with your data or activating other functions in your code too many times, then this library will make your life easier.
In a longer sentence: This is extremely efficient and useful for advanced users in Arduino who just want to get a sensor to tell something changed without having to be stuck in a loop of continuous data. This will bring more functionality with your other methods(the functions that will benefit from this are those who are called when the data meets a condition too often). Sure, you could make a boolean to keep track if each method was called more than once, but your code will become inefficient.
- Efficient.
- Neat Code.
- Low memory usage
- Debouncing included
- Easy To Use ;)
- Download the library as a Zip file.
- Add it to your libraries just like any other Arduino Library.
- Get a Button or any Sensor and try one of the examples.
- For example, if you want to use an Ultrasonic (range) Sensor to print "Hi" when your hand is 2 cm close and print "Bye" when further than 2 cm, then this library will do it.
- This is what it would look like in the Serial Monitor without the Library.
Hi Hi Hi Hi Bye Bye Bye Bye Bye ... //Goes for infinity
- This is what it looks like with the library.
Hi Bye
- It does exactly what you think it does :D
- This is what it would look like in the Serial Monitor without the Library.
//Used for sensors
SensorToButton(uint16_t threshold, bool dir, uint8_t debs);//what is the threshold, pressUp or pressDown, debounce Time
void read(uint16_t reading);//Put this in loop()
//Used For Regular Buttons
SensorToButton(uint8_t pin, uint8_t debs);//Button Pin, debounce Time
void read(); //Put this in loop()
//For Both
bool isPressed(); //Used when threshold is reached
bool wasPressed(); //Used when threshold was reached once.
bool wasReleased(); //Used when threshold was left once.
- Note that wasPressed() is not the same as isPressed().
- pressUp means that bigger values than your threshold mean the "Button" is pressed.
- pressDown means that smaller values than your threshold mean the "Button" is pressed.