/CodeXL

CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.

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CodeXL

CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs. It includes powerful GPU debugging, comprehensive GPU and CPU profiling, DirectX12® Frame Analysis, static OpenCL™, OpenGL®, Vulkan® and DirectX® kernel/shader analysis capabilities, and APU/CPU/GPU power profiling, enhancing accessibility for software developers to enter the era of heterogeneous computing. CodeXL is available both as a Visual Studio® extension and a standalone user interface application for Windows® and Linux®.

Motivation

CodeXL, previously a tool developed as closed-source by Advanced Micro Devices, Inc., is now released as Open Source. AMD believes that adopting the open-source model and sharing the CodeXL source base with the world can help developers make better use of CodeXL and make CodeXL a better tool.

To encourage 3rd party contribution and adoption, CodeXL is no longer branded as an AMD product. AMD will still continue development of this tool and upload new versions and features to GPUOpen.

Installation and Build

  • Windows: To install CodeXL, use the provided executable file CodeXL_*.exe
  • Linux: To install CodeXL, use the provided RPM file, Debian file, or simply extract the compressed archive onto your hard drive.

Refer to BUILD.md for information on building CodeXL from source.

Contributors

CodeXL's GitHub repository (http://github.com/GPUOpen-Tools/CodeXL) is moderated by Advanced Micro Devices, Inc. as part of the GPUOpen initiative.

AMD encourages any and all contributors to submit changes, features, and bug fixes via Git pull requests to this repository.

Users are also encouraged to submit issues and feature requests via the repository's issue tracker.

License

CodeXL is part of the GPUOpen.com initiative. CodeXL source code and binaries are released under the following MIT license:

Copyright © 2016 Advanced Micro Devices, Inc. All rights reserved.

MIT LICENSE: Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Attribution and Copyrights

Component licenses can be found under the CodeXL GitHub repository source root, in the /Setup/Legal/ folder.

OpenCL is a trademark of Apple Inc. used by permission by Khronos. OpenGL is a registered trademark of Silicon Graphics, Inc. in the United States and/or other countries worldwide. Microsoft, Windows, DirectX and Visual Studio are registered trademarks of Microsoft Corporation in the United States and/or other jurisdictions. Vulkan is a registered trademark of Khronos Group Inc. in the United States and/or other jurisdictions. Linux is the registered trademark of Linus Torvalds in the United States and/or other jurisdictions.

LGPL (Copyright ©1991, 1999 Free Software Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA). Use of the Qt library is governed by the GNU Lesser General Public License version 2.1 (LGPL v 2.1). CodeXL uses QT 5.5.1. Source code for QT is available here: http://qt-project.org/downloads. The QT source code has not been tempered with and the built binaries are identical to what any user that downloads the source code from the web and builds them will produce.

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