/monte-carlo-simulation-ts

This guide will walk you through how to use the Macao Monte Carlo Tree Search library with TypeScript to create an AI player for the game of Tic Tac Toe.

Primary LanguageTypeScript

Monte Carlo Simulation with TypeScript and Macao for Tic Tac Toe

This guide will walk you through how to use the Macao Monte Carlo Tree Search library with TypeScript to create an AI player for the game of Tic Tac Toe.

Setup

Dependencies

To set up your project, you will need to have Node.js installed. You will also need the following dependencies:

You can install these with the following commands:

pnpm add macao
pnpm add -D typescript ts-node

You also need to have a tsconfig.json in your root folder:

{
  "compilerOptions": {
    "module": "CommonJS",
    "esModuleInterop": true,
    "target": "es6",
    "noImplicitAny": true,
    "moduleResolution": "node",
    "sourceMap": true,
    "outDir": "dist",
    "baseUrl": ".",
    "paths": {
      "*": [
        "node_modules/*"
      ]
    }
  },
  "include": [
    "./**/*.ts"
  ]
}

Project structure

Your project should have the following structure:

├── dist/
├── node_modules/
├── src/
|   └── index.ts
├── package.json
└── tsconfig.json

The dist/ directory is where TypeScript will put the compiled JavaScript code. The node_modules/ directory is where your dependencies will be installed. The src/ directory is where your TypeScript code will live. In this case, all the code will be in index.ts.

Code

In src/index.ts, import the required dependencies and define the GameState and Action interfaces:

import {Macao} from "macao";

// Define the game state and actions
interface GameState {
    board: number[][];
    player: number;
}

interface Action {
    row: number;
    column: number;
}

Then, implement the game rules for Tic Tac Toe. This includes functions to generate possible actions, apply an action to the game state, determine if the game state is terminal (i.e., the game has ended), and calculate the reward for a player at a given game state:

// Implement the game rules

// ... (rest of the game rule functions here)

Create an instance of Macao with the game rules and a configuration:

// Create the Macao AI
const funcs = {
    generateActions,
    applyAction,
    isStateTerminal,
    calculateReward
};

const config = {
    duration: 30
};

const macao = new Macao(funcs, config);

Finally, implement a game loop where the AI makes moves until the game ends:

// Somewhere in your game loop
const initialState: GameState = {
    board: [
        [0, 0, 0],
        [0, 0, 0],
        [0, 0, 0]
    ],
    player: 1
};

const playGame = async () => {
    let gameState = initialState;
    while (!isStateTerminal(gameState)) {
        const action = await macao.getAction(gameState);
        gameState = applyAction(gameState, action);
        console.log(gameState)
    }
}

playGame();

Run the code

To run the code, you can use the dev script you have in your package.json:

{
  //...
  "scripts": {
    "dev": "tsc && node ./dist/index.js"
  }
  //...
}

You can run this script with the command pnpm run dev.

This will compile the TypeScript code to JavaScript and then run the JavaScript code with Node.js.

You will see the AI making moves until the game ends, with each game state printed to the console.