Fill lib
with code to build a car race.
You should have:
- a Car class that can accelerate to a certain speed
- a Race class that, once instantiated, instantiates two cars, and accelerates them to two random speeds
- an instance method on the Race class called
winner
that returns the winning car - an instance method on the Race class called
loser
that returns the losing car
At the end, you should be able to do:
race = Race.new
race.winner
# => <Car ...>
race.loser
# => <Car ...>
A solution can be found in the solution branch of this repo.