/proxima_reverie

A tactical RPG engine similar to X-Com or Final Fantasy Tactics

Primary LanguageJavaScriptMIT LicenseMIT

Proxima Reverie

A tactical RPG engine similar to X-Com or Final Fantasy Tactics

TECHNOLOGY

Proxima Reverie primarily runs in the browser, using an HTML5 canvas element driven by Javascript. Supporting technologies TBD. npm and webpack for builds.

WHERE

Live build at https://nbarnes.github.io/proxima_reverie/

BUILD

  • Edit your source code, found in index.html and /src
  • Make sure you have Node.js, and then make sure you have node package manager, then run npx webpack
  • Your build will be in /dist as main.js
  • Serve your build with the local server of your choice (I use http-server)
  • Visit the served page at localhost:8080 (port subject to change based on your local server settings)

CONTRIBUTOR COVENANT

In the interest of fostering an open and welcoming environment, we as contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, race, religion, or sexual identity and orientation.

Read more about the Contributor Covenant Code of Conduct at http://contributor-covenant.org.

LICENSE

(The MIT License)

Copyright (c) Nathaniel Barnes

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

ABOUT ME

My name is Nathaniel Barnes, and I am a software developer living in Seattle, WA. I enjoy making and playing games and drinking chai. I can be reached at nbarnes@gmail.com, found on Twitter as @foxbarnes, or at my professional portfolio site www.alightsabermind.com.

ADDITIONAL CONTRIBUTORS

Just me!