In this project, you'll be implementing a heap and heapsort
Start by implementing BinaryMinHeap
. Instances of BinaryMinHeap
will use an array to store items. Define a default prc for the MinHeap property. You will be able pass in a different prc that will make it behave like a MaxHeap.
Add the ::child_indices
and ::parent_index
methods. The ::child_indices
method should take in a parent index and the length of an array and return only the child indices that fall within the array. The ::parent_index
method should take in a child index and return its parent index.
Once you've completed these methods, it's time to tackle ::heapyify_down
. This method should take in an array, parent index, and a length. If the parent is greater than either of its two children, swap them. Continue swapping the node until it has reached the correct position (aka neither of its children are greater).
Next, implement ::heapify_up
. This method will be used when adding a new element to the heap to make sure that it is in the correct position. It should take an array, a child index, and a length. Check the child against its parent, and swap the elements if the parent is greater. Continue until the node has reached the correct position.
Now that you have ::heapify_up
and ::heapify_down
, it's time to write #push
, #peek
, #extract
, and #count
. What is the time complexity of each of pushing and extracting from your heap? Once you have all of your specs passing, it's time to sort!
Let's monkey patch the Array
class with the #heap_sort!
method. This method should not create a new array. It should start by heapifying the array in place. Once the items have been heapified, use the ::heapify_down
method to extract items from the heap one by one, moving them past a partition in the array. Voila! Your array has been heap sorted.
What is the time complexity of HeapSort? What is the space complexity?
Let's use our BinaryMinHeap to solve a whiteboarding-style question. Given an array
and an integer k
, return the k-largest elements in O(nlogk)
time.