/glTF-js-utils

Helper library for creating glTF 2.0 models with JavaScript.

Primary LanguageTypeScriptMIT LicenseMIT

gltf-js-utils

Helper library for creating glTF 2.0 models with JavaScript.

Includes a basic Three.js to glTF converter.

Usage

Creating glTF from scratch

Create a GLTFAsset structure using the provided types.

import * as GLTFUtils from "gltf-js-utils";

const asset = new GLTFUtils.GLTFAsset();
const scene = new GLTFUtils.Scene();
asset.addScene(scene);

const node = new GLTFUtils.Node();
node.setTranslation(x, y, z);
node.setRotationRadians(x, y, z);
node.setScale(x, y, z);
scene.addNode(node);

const material = new GLTFUtils.Material();
const texture = new GLTFUtils.Texture(image); // HTMLImageElement
texture.wrapS = GLTFUtils.WrappingMode.CLAMP_TO_EDGE;
texture.wrapT = GLTFUtils.WrappingMode.REPEAT;
material.pbrMetallicRoughness.baseColorTexture = texture;

const mesh = new GLTFUtils.Mesh();
mesh.material = [material];

const v1 = new GLTFUtils.Vertex();
v1.x = 1;
v1.y = 1;
v1.z = 1;
v1.u = 0;
v1.v = 0;
const v2 = new GLTFUtils.Vertex();
// ...

mesh.addFace(v1, v2, v3, faceMaterialIndex /* 0 */);
mesh.addFace(v4, v5, v6, faceMaterialIndex);
// ...
Export to a collection of individual files/data

With the default options, you'll receive an object keyed with the glTF JSON and binary buffers.

const gltfFiles = await GLTFUtils.exportGLTF(asset);
// {
//   "model.gltf": string /* JSON glTF string */
//   "data1.bin": ArrayBuffer /* ArrayBuffer of buffer data */
//   "data2.bin": ArrayBuffer,
//   "data3.bin": ArrayBuffer,
//   ...
//   "img1.png": ArrayBuffer /* Texture image */
//   "img2.png": ArrayBuffer
//   ...
// }
Export using data URIs

Buffers and/or images can be embedded within the JSON as data URIs.

const gltfFiles = await GLTFUtils.exportGLTF(asset, {
  bufferOutputType: GLTFUtils.BufferOutputType.DataURI,
  imageOutputType: GLTFUtils.BufferOutputType.DataURI,
});
// {
//   "model.gltf": string /* JSON glTF string, all data embedded */
// }
Export to a ZIP file

Requires a JSZip reference. The result will be a ZIP blob.

GLTFUtils.exportGLTFZip(asset, JSZip).then(blob => {
  // Use FileSaver as an example.
  saveAs(blob, "model.zip");
});

Create glTF from Three.js object

import { glTFAssetFromTHREE, exportGLTF } from "gltf-js-utils";

// Create a Three.js Scene or Object3D structure...
const scene = new THREE.Scene();
...

const gltfFiles = await exportGLTF(glTFAssetFromTHREE(scene));

Create a GLB container

Calling exportGLB will produce a single GLB model in an ArrayBuffer.

const glbArrayBuffer = await GLTFUtils.exportGLB(asset);

You can also use exportGLTF with the GLB output type to selectively keep some assets external.

const gltfFiles = await GLTFUtils.exportGLTF(asset, {
  bufferOutputType: GLTFUtils.BufferOutputType.GLB,
  imageOutputType: GLTFUtils.BufferOutputType.External,
});
// {
//   "model.glb": ArrayBuffer
//   ...
//   // Only images follow, data bins are in the GLB file
//   "img1.png": ArrayBuffer /* Texture image */
//   "img2.png": ArrayBuffer
// }

Limitations

  • Overall glTF support is limited (no cameras, skins, animations)
  • Three.js export is limited to basic functionality (MeshBasicMaterial)

Development

To build:

npm install
npm run build

License

MIT