ncortiz's Stars
nothings/stb
stb single-file public domain libraries for C/C++
ForrestKnight/open-source-cs
Video discussing this curriculum:
Chlumsky/msdfgen
Multi-channel signed distance field generator
keijiro/StandardTriplanar
Unity's standard shader with triplanar mapping
thefranke/dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
JakubNei/UnityProceduralPlanets
Unity Procedural Planets GPU-mostly generator
MauriceJohannssen/EarClipping
Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.
Firnox/ShaderStories-Wireframe
tylerJPike/sovereign
State-Dependent Empirical Analysis: tools for state-dependent forecasts, impulse response functions, historical decomposition, and forecast error variance decomposition.
marknefedov/cubic-octree
Cubic octree, with on-demand node allocation.
pixelreyn/SimpleVoxelSystem
Source Code for Video Series on a Ray-Instersected (Raymarched) SVO renderer in Unity
Jas03x/GL_GameKit
3D game engine for for mobile and pc applications.
ncortiz/Calc-
Turing complete interpreted programming language (working on VM for it as well)
ncortiz/Compiler-Test
ONLY KEPT FOR ARTIC CODE VAULT ACHIEVEMENT CODE IS A MESS / C-like language parser (1328 lines) and simple non-fully functional code generator that spits out NASM assembly written in C++.
ncortiz/CSharpOpenGL3DSkinnedMesh
OpenGL c# 3D rendering skinned meshes