Compass Game Engine

This is a personal learning project to develop a cross-platform game engine using Vulkan as the renderer. The goal is to gain hands-on experience with graphics programming, engine architecture, and cross-platform development.

Features

  • Cross-Platform: Designed to work seamlessly on different platforms, including Windows and Linux.
  • Vulkan Renderer: Utilizes the Vulkan graphics API for efficient and high-performance rendering.
  • Learning Focus: Created for personal learning purposes to explore game engine development concepts.

Getting Started

Prerequisites

  • C++ compiler
  • Vulkan SDK installed