This is a personal learning project to develop a cross-platform game engine using Vulkan as the renderer. The goal is to gain hands-on experience with graphics programming, engine architecture, and cross-platform development.
- Cross-Platform: Designed to work seamlessly on different platforms, including Windows and Linux.
- Vulkan Renderer: Utilizes the Vulkan graphics API for efficient and high-performance rendering.
- Learning Focus: Created for personal learning purposes to explore game engine development concepts.
- C++ compiler
- Vulkan SDK installed