Pinned Repositories
BookOfTheDead_Env
CharacterMaterial
CloudsToy
DeadReckon
ETC_Test
Lingzerg-UnityDemo
各种效果分享
loli_profiler
Memory instrumentation tool for android app&game developers.
NoiseReduceTest
protobuf-net
Protocol Buffers library for idiomatic .NET
StochasticScreenSpaceReflection_Modify
nedma's Repositories
nedma/Lingzerg-UnityDemo
各种效果分享
nedma/StochasticScreenSpaceReflection_Modify
nedma/loli_profiler
Memory instrumentation tool for android app&game developers.
nedma/TOD_Engine
nedma/ALS_Component
Based on ALSv4 this is Component
nedma/anything_about_game
A wonderful list of Game Development resources.
nedma/AtmosphericScattering
Atmospheric Scattering for Unity
nedma/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
nedma/crest
An advanced ocean system implemented in Unity3D
nedma/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
nedma/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
nedma/DXR-Hybrid-Rendering
A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.
nedma/EpicSurvivalGame
Third-person Survival Game for Unreal Engine 4 (Sample Project)
nedma/GASContent
Repo to gather all Gameplay Ability System content for UE4
nedma/GASShooter
Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
nedma/Gensin-Sea
https://qiita.com/uynet/items/f8b087d47f5cf316eb7e
nedma/gfx
A low-overhead Vulkan-like GPU API for Rust.
nedma/ig-cachesim
nedma/io_scene_psk_psa
A Blender 2.8 plugin for importing and exporting Unreal PSK and PSA files
nedma/LTC-Anisotropic
LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.
nedma/Motion-Matching
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
nedma/multiscale_microfacet_model
Code for "A Multiscale Microfacet Model Based on Inverse Bin Mapping" (Eurographics 2021) by Asen Atanasov, Alexander Wilkie, Vladimir Koylazov and Jaroslav Křivánek
nedma/PathTracer
Tile based pathtracer runs in OpenGL
nedma/PostProcessing
Post Processing Stack
nedma/reshade
A generic post-processing injector for games and video software.
nedma/SoftRast
Hobby software rasterizer.
nedma/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
nedma/UE4projects
nedma/Unity-ShaderSketches
Sketches made with ShaderLab in Unity.
nedma/Unreal-Magic-Nodes
Custom Kismet Node System that enables C++ code to be written on Blueprint Graphs