Needle – Mirror of packages from the Unity Technologies Package Manager (UPM)
This repository group contains versions of packages available in UPM, without any changes. Not affiliated with Unity Technologies. Maintained by Needle.
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Pinned Repositories
com.unity.addressables
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references, traditional asset bundles, or Resource folders, addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples, see github.com/Unity-Technologies/Addressables-Sample
com.unity.entities
The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
com.unity.graphtools.foundation
A framework for node based tools including a graph data model, a UI foundation and graph-to-asset pipeline. Use this package to speed up the development of graph based tools for the Unity Editor that adhere to Unity UI and UX guidelines. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
com.unity.kinematica
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Kinematica is a next-generation character animation system.This technology provides a solution for character animation that does not rely on animation graphs while achieving a higher level of quality and at the same time offers the same level of control, versatility and flexibility.Kinematica allows the use raw animation clips or motion capture data directly without the necessity to organize them in an animation graph. Describe the intended movement of your character and Kinematica produces the corresponding poses automatically.At the heart of Kinematica lies a considerably improved version of Motion Matching that achieves a near constant time lookup for arbitrary complex motion databases and does not rely on parameter tweaking or magic numbers.
com.unity.live-capture
Capture data from physical devices to animate characters and cameras in real time within the Editor. Record the animations in the form of takes and iterate on the recordings. Genlock and synchronize devices for frame and timecode accuracy. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
com.unity.physics
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience, Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.Unity Physics is currently in preview, and is compatible with Unity 2019.3 and newer.
com.unity.render-pipelines.universal
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
com.unity.textmeshpro
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 TextMeshPro is the ultimate text solution for Unity. Its the perfect replacement for Unitys UI Text and the legacy Text Mesh.Powerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.TextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.Great performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unitys text components, this improved visual quality and flexibility comes at no additional performance cost.UPGRADE NOTE--------------------This latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the "Window - TextMeshPro - Import..." menu options.
com.unity.ui
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 UI Toolkit is a set of features, resources and tools for developing user interfaces (UI). Use it to develop custom UI and extensions for the Unity Editor, runtime debugging tools, and runtime UI for games and applications.UI Toolkit includes:▪ A retained-mode UI system, based on recognized web technologies, that supports stylesheets, and dynamic and contextual event handling.▪ UXML and USS asset types for building and styling user interfaces. These are inspired by standard web technologies such as XML, HTML, and CSS.▪ Tools and resources such as a built-in UI debugger, the support for the UI Builder visual UI authoring tool*, and examples available in the editor.*Available via the com.unity.ui.builder package
needle-mirror.github.io
Readme and Website for Needle Mirror. Open an issue here for feature requests or issues
Needle – Mirror of packages from the Unity Technologies Package Manager (UPM)'s Repositories
needle-mirror/com.unity.entities
The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.physics
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience, Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.Unity Physics is currently in preview, and is compatible with Unity 2019.3 and newer.
needle-mirror/com.unity.purchasing
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 IMPORTANT UPGRADE NOTES:If updating from Unity IAP (com.unity.purchasing + the Asset Store plugin) versions 2.x to version 3.x, complete the following actions in order to resolve compilation errors: 1. Move IAPProductCatalog.json and BillingMode.jsonFROM: Assets/Plugins/UnityPurchasing/Resources/TO: Assets/Resources/. 2. Move AppleTangle.cs and GooglePlayTangle.csFROM: Assets/Plugins/UnityPurchasing/generatedTO: Assets/Scripts/UnityPurchasing/generated. 3. Remove all remaining Asset Store plugin folders and files in Assets/Plugins/UnityPurchasing from your project.PACKAGE DESCRIPTION:With Unity IAP, setting up in-app purchases for your game across multiple app stores has never been easier.This package provides: ▪ One common API to access all stores for free so you can fully understand and optimize your in-game economy ▪ Automatic coupling with Unity Analytics to enable monitoring and decision-making based on trends in your revenue and purchase data across multiple platforms ▪ Support for iOS, Mac, tvOS, Google Play, Windows, and Amazon app stores(*). ▪ Support to work with the Unity Distribution Portal to synchronize catalogs and transactions with other app stores ▪ Client-side receipt validation for Apple App Store and Google PlayAfter installing this package, open the Services Window to enable In-App Purchasing to use these features.
needle-mirror/com.unity.collections
A C# collections library providing data structures that can be used in jobs, and optimized by Burst compiler. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.xr.interaction.toolkit
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 A high-level, component-based, interaction system for creating VR and AR experiences. It provides a framework that makes 3D and UI interactions available from Unity input events. The core of this system is a set of base Interactor and Interactable components, and an Interaction Manager that ties these two types of components together. It also contains components that you can use for locomotion and drawing visuals.
needle-mirror/com.unity.timeline
Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.memoryprofiler
The Memory Profiler offers a unified solution allowing you to profile both small projects on mobile devices and big AAA projects on high end machines. It provides actionable information about allocations in the engine to allow developers to manage and reduce memory usage. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.entities.graphics
The Entities Graphics package provides systems and components for drawing meshes using DOTS, including support for instanced mesh rendering and LOD. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.netcode
Unitys Data Oriented Technology Stack (DOTS) multiplayer netcode layer - a high level netcode system built on entities. This package provides a foundation for creating networked multiplayer applications within DOTS. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.xr.arfoundation
AR Foundation enables you to create multi-platform augmented reality (AR) apps with Unity. To learn more about AR Foundation, click the Documentation link above. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.ai.navigation
High-level NavMesh components for building and using NavMeshes at runtime and at edit time. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.logging
The Logging package provides interfaces for creating and processing runtime events and logging output. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.sentis
needle-mirror/com.unity.test-framework
Test framework for running Edit mode and Play mode tests in Unity. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.xr.arkit
Provides native Apple ARKit integration for use with Unitys multi-platform XR API.Supports the following features:-Efficient Background Rendering-Horizontal Planes-Depth Data-Anchors-Hit Testing-Face Tracking-Environment Probes-Meshing-Occlusion 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.cinemachine
Smart camera tools for passionate creators. Cinemachine 3 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort. If youre considering upgrading an older project, please see our upgrade guide in the user manual. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.xr.openxr
OpenXR is an open, royalty-free standard developed by Khronos that aims to simplify AR/VR development by allowing developers to target a wide range of AR/VR devices. Use this plug-in to enable OpenXR in XR Plug-in Management. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.adaptiveperformance
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Adaptive Performance package provides an API to get feedback about the thermal and power state of mobile devices, enabling applications to make performance-relevant adaptions at runtime. This package is installed as a dependency by Adaptive Performance subsystem packages such as the Adaptive Performance Samsung (Android) package. By installing this package, you agree to the terms and conditions of the Unity End User License Agreement found under "View licenses" above.
needle-mirror/com.unity.inputsystem
A new input system which can be used as a more extensible and customizable alternative to Unitys classic input system in UnityEngine.Input. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.collab-proxy
The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.bindings.openimageio
This package contains C# bindings for the OpenImageIO library. OpenImageIO is a image manipulation library that provides an unified way to work with multiple image formats. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.cloud.gltfast
Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.xr.meta-openxr
Enables you to build mixed reality apps for Meta Quest devices by implementing support for Metas OpenXR extensions. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.learn.iet-framework
This package is used to display interactive in-Editor tutorials in tutorial projects and project templates. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.learn.iet-framework.authoring
Authoring tools for In-Editor Tutorials. Required for authoring In-Editor Tutorial assets. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.services.lobby
Enable players to find, create, and join lobbies with Lobby. Add Lobby to your multiplayer game to empower players to create the gaming experiences they want. Features include Quick Join, Public Lobby, and Private Match to allow flexibility in how players want to game with each other. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.services.multiplay
The Multiplay SDK provides functionality to facilitate Multiplay services. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.services.relay
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Connect the players of your peer-hosted games with Relay. Your games will also benefit from improved reliability, privacy and the ability to communicate across platforms. To get started, enable listen-server UDP networking for your project on the Unity Dashboard.Features include an allocation service to join game hosts via code, multi-region support, and more.
needle-mirror/com.unity.services.wire
Wire provides notifications in real-time for Unity Gaming Services subscribing to a particular service and listening for messages from that subscription through a websocket connection. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.xr.arcore
Provides native Google ARCore integration for use with Unitys multi-platform XR API.Supports the following features:-Efficient Background Rendering-Horizontal Planes-Depth Data-Anchors-Hit Testing-Occlusion 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]