A game that you can look at for reference and hopefully learn from!
This game is CANCELLED!!
Actually it's just undergoing a hard pivot and will not be completed in its current state. I think it's a cute little walking sim, but it screams "Babby's first game", with the lack of mechanical depth, the eclectic assets, the ad-hoc (and incomplete) story, among other things. But this was a valuable stepping-stone for the new design of the game, which sounds like something I'd actually want to play!
You will have to use the Godot 3.1 Alpha because I am using features from it, like the static typing.
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OST with Four original songs!
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Controller support: this was harder than it sounds because Godot doesn't out-of-the-box support navigating UIs with the analog sticks (read
scripts/input.gd
if you want to see my implementation of this. You'll probably want to modify it to disable when not in a UI because currently it spams input events when walking around) -
Options Menu: Full button remapping and everything! No volume controls and I will not add them!
I made the addons, but I tried to keep them separate so I could use them in other projects.
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Gradient Shader: a shader for making gradients! I don't think it'll be very useful for most games, since it's two shaders and accompanying tools that are very specific to the look and feel of this game.
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Peroxinator: A dialog system that I made for an unreleased game called Peroxia. The editor was originally in java and I lost the source code (plus it was bad) so I made a new editor in Godot. So it has literally nothing to do with Peroxia other than a common format. Also I couldn't figure out custom resources so I hope that doesn't break the game!