/raytracing

Simple raytracing implementation in Rust!

Primary LanguageRust

Raytracing

Simple raytracing implementation in Rust!

Follows the tutorial from Raytracing in a Weekend.

Demo

image demo

This image was rendered with 500 samples per pixel with a maximum depth of 50 bounces. Took ~2hrs single threaded (~14mins with 10 threads) to render on my M1 Mac.