nefariousjib's Stars
microsoft/p4vfs
Microsoft Virtual File System for Perforce
joaocarvalhoopen/How_to_learn_modern_Rust
A guide to the adventurer.
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
tomlooman/CoopShooterUdemy
C++ Coop Horde Third-person Shooter for Unreal Engine 4 (Udemy Project)
tomlooman/StealthGameUdemy
C++ Stealth Game in Unreal Engine (Udemy Project)
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
NVIDIA-RTX/STBN
Phyronnaz/HLSLMaterial
HLSL Material for Unreal Engine
lalrpop/lalrpop
LR(1) parser generator for Rust
kecho/Noice
Noise generator utility.
nvpro-samples/vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
nvpro-samples/vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
youkaclub/youka-desktop
The Best Karaoke Maker
electron/fiddle
:electron: 🚀 The easiest way to get started with Electron
EmbarkStudios/rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
glfw/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
zeux/niagara
A Vulkan renderer written from scratch on stream
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
g-truc/glm
OpenGL Mathematics (GLM)
sebh/UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
gvne/spleeterpp
A C++ Inference library for the Spleeter project
deezer/spleeter
Deezer source separation library including pretrained models.
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
zesterer/euc
A software rendering crate that lets you write shaders with Rust
macton/presentation-archive
Decks and notes from previous presentations I've done
MaikKlein/rlsl
Rust to SPIR-V compiler
NVIDIAGameWorks/GettingStartedWithRTXRayTracing
Getting Started with RTX Ray Tracing
NVIDIAGameWorks/FaceWorks
A middleware library and sample application for high-quality skin and eye rendering
playdeadgames/publications
wdas/brdf
BRDF Explorer