neikeq/GodotSharp

Unable to build android export templates

Closed this issue · 2 comments

build of android export templates fails. I'm running the following after I have created a fully functioning godot app (ie: after following godotsharp build instructions).

command:
scons platform=android tools=no target=release_debug
error:
[ 11%] Compiling ==> mmodules\mono\csharp_script.cpp csharp_script.cpp modules\mono\csharp_script.cpp(482): error C2039: 'exports_invalidated': is not a member of 'CSharpScript' c:\godot\modules\mono\csharp_script.h(61): note: see declaration of 'CSharpScript' scons: *** [modules\mono\csharp_script.windows.opt.debug.64.obj] Error 2 cons: building terminated because of errors.

I didn't try building for android and iOS yet because exporting is not working. Godot's ExportPlugin was just added back last weekend so I didn't start to work on it yet. It will be done after alpha2.

That build error was fixed by 7aa4a40 though.

Thanks, will wait.