neikeq/GodotSharp
Moved to the Godot repo: https://github.com/godotengine/godot/tree/master/modules/mono
C++MIT
Issues
- 2
Build fails with msbuild 15
#45 opened - 0
How to debug
#55 opened by blicksyne - 11
Properly suport async and await.
#8 opened by Marqin - 1
Signals declaration
#5 opened by neikeq - 11
Exported variables
#4 opened by neikeq - 15
C# scripts not running
#52 opened - 8
How and how to compile?
#48 opened by cjmxp - 2
Transform, Basis, Quat changes
#49 opened - 10
- 1
- 2
- 16
- 3
Node Instance Issue
#43 opened by SquishyMucus - 27
Building on Windows
#40 opened by SquishyMucus - 2
Non-C# projects can't be run
#50 opened - 8
TextureImage or Image not created properly?
#47 opened by NathanWarden - 4
Script doesn't inherit node.
#41 opened by EReeves - 0
Override ToString for Godot.Object
#44 opened by neikeq - 2
Unable to build android export templates
#42 opened by SquishyMucus - 1
glue_header.inc not found, compiler error
#39 opened by BrainBlasted - 1
- 8
- 0
Error Compiling gd_mono_class.cpp, varible-sized object may not be initialized
#36 opened by BrainBlasted - 1
Editor Crash on second run (F5/F6)
#35 opened by NathanWarden - 5
Error: Failed to build API solution
#33 opened by NathanWarden - 5
Glue Generation fails, saying output directory does not exist when the directory does exist
#31 opened by BrainBlasted - 4
- 2
SIGILL when building API solutions
#29 opened by BrainBlasted - 1
- 0
- 4
Use PascalCase :^)
#20 opened by karroffel - 6
More comprehensive build instructions
#19 opened by rcurtis - 2
Typo in function parameter
#21 opened by matej-zajacik - 15
Error when building Godot.
#26 opened by asusralis - 8
yield to signal
#10 opened - 0
Vector2.rotated inconsistent behavior
#17 opened by Xydium - 5
ironpython support
#13 opened by curly-brace - 0
- 9
InputEvent contains garbage
#12 opened by karroffel - 6
Make C# methods callable via Object.call too
#14 opened by karroffel - 3
Use 3.0 naming.
#7 opened by Marqin - 0
KinematicBody2D.get_collider() crashes game
#11 opened by karroffel - 1
Tool scripts
#3 opened by neikeq - 5
- 1
Properly support namespaces.
#9 opened by neikeq - 0
Assembly reloading
#2 opened by neikeq