Foliage-Shader for Bushs and Trees
General Information:
- Mesh must be in general shape of bush or tree.
- Mesh must be quad elements only.
- UV of each polygon should be a filled square
- UV2 -X-coordinate is used to rotate the faces randomly, to give a more natural look.
- Red-channel from texture is used as alpha and should be in shape of leaves
- colors can be set in the shader
Shader is recreated for Godot based on the following work:
Base Shader idea: Pontus Karlsson https://youtu.be/iASMFba7GeI
Coloring: Victoria Zavhorodnia https://youtu.be/1BfZSfX6_Go
Wind Behavior: Rainware https://youtu.be/CMkv8Ui3d9g
Wiggle Effect: Nekoto https://github.com/nekotogd
Mesh and Textures are created by FaRu and can be used freely.
Special thanks to Nekoto for his contributions.