You find yourself at the bottom of a dark dungeon, populated by rabid beasts (who happen to be trivia fans). Proceed through the dungeon, answering questions to make it out alive!
The game lasts a total of 10 rounds, with each round including a question phase, and a trap phase if you answer incorrectly.
Traps are the penalty phase for a wrong answer. You will be presented with a series of items, most with a penalty, and one safe item that will bring you back to the answer phase.
- [Just a rock] Safe item
- [Tonic of Forgetfulness] Remove a random answer choice for 3 rounds. This may include the correct answer.
- [Energy Dampening Cloak] Forfeit your powers for 3 rounds
- [Poison-coated Goblet] Deal 5 damage per round for 3 rounds
Players start with 100 HP. For an incorrect answer, the encounter will inflict 10 damage. Reaching 0 will kill the player, ending the game.
Powers may be used at the start of a phase. Number of uses vary per player class.
Classes are grouped into two categories: Light and Dark.
- Light-attuned classes have powers that affect the question phase or the player directly
- Dark-attuned classes have powers that influence the trap phase
Choose your toolkit carefully! Your powers may be the difference between life and death.
Class Name | Type | Uses | Power |
---|---|---|---|
🛡️ Paladin | Light | 3 | [Divine Blessing] Pray to the gods for guidance and omit 2 wrong answers |
🏹 Archer | Light | 2 | [Lightning Reflexes] Evade a monster to skip a question entirely |
🗡️ Rogue | Dark | 3 | [Trap Sense] Use your uncanny intuition to narrow down item choices to 1 safe item, 1 cursed |
🪄 Wizard | Dark | 2 | [Chronomancer] Alter time to skip 1 trap phase, with no item penalty |
- More traps!
- Trap room element randomizer
- Game Progression converted to game board
- Dice rolls for moves along game board
- Trap spaces, Power-up spaces
- Passive bonuses for classes
- Trap and question phase power for all classes
- Multiplayer
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If questions aren't being fetched, it means I need to get a new link from the API. I believe they expire after a certain amount of time
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Rarely, the Tonic of Forgetfulness will not remove random answers. I have not been able to replicate this reliably.
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Answering incorrectly still triggers a new question (not visible because of trap room). Removing the new question function call from
phaseCheck()
breaks the game -
If you give an incorrect answer that kills you, the traps still show before starting a new game
Class & Trap Icons (Game): openmoji
Class Icons (Readme): github
Background Images: imgur album from the game Darkest Dungeon
Trivia Questions: Open Trivia Database
Tools for Colors: HEX codes HEX to RGBA
HTML Element Shuffle (used in game.js, line 96): StackOverflow