neoneper
Doublehit Games CO-Founder. Working as Unity Game Dev Fullstack about 15 years
Doublehit GamesCuritiba Brasil
Pinned Repositories
AddressablesTests
Only to evaluation and tests
BeshopBail
Projeto prototipo app Pibep
BlueGraph
Visual Scripting Framework for Unity
BlueGraph-Samples
Sample use cases for the BlueGraph framework
CardGame
CardPile
A Simple Card Pile system to Unity UI
FSMG
Finite State Machine Graph
Reminstance
Reminstance or Rememeber Instance is a Game Creator 2 module, expand the Remember component functionality. It allow save and load Runtime Instances just using a component same Remember. This is the most easy wait to save and load prefab instances in Game Creator 2
UnityReadme
Simple but functional readme system for Unity,
xNode
Unity Node Editor: Lets you view and edit node graphs inside Unity
neoneper's Repositories
neoneper/UnityReadme
Simple but functional readme system for Unity,
neoneper/CardPile
A Simple Card Pile system to Unity UI
neoneper/FSMG
Finite State Machine Graph
neoneper/BlueGraph
Visual Scripting Framework for Unity
neoneper/Reminstance
Reminstance or Rememeber Instance is a Game Creator 2 module, expand the Remember component functionality. It allow save and load Runtime Instances just using a component same Remember. This is the most easy wait to save and load prefab instances in Game Creator 2
neoneper/xNode
Unity Node Editor: Lets you view and edit node graphs inside Unity
neoneper/AddressablesTests
Only to evaluation and tests
neoneper/BeshopBail
Projeto prototipo app Pibep
neoneper/BlueGraph-Samples
Sample use cases for the BlueGraph framework
neoneper/CardGame
neoneper/ClassProg3D1
AUlas de prog3D
neoneper/CombineMesh-Master
neoneper/FSMGExamples
Examples for FSMG
neoneper/gitignore
A collection of useful .gitignore templates
neoneper/GMB-Database
neoneper/GMB-Master
Game Manager Backend
neoneper/HeyWay
This is a Endless Infinity Runner game prototype.
neoneper/Matrix3-Operations
C++ Operações com Matriz 3x3 trabalhando com openFrameWorks
neoneper/scriptable-events
Simple and extensible event system for Unity Engine, implemented via scriptable objects