/memes

An online Multi-Player Meme Party Game written in Swift

Primary LanguageSwiftMIT LicenseMIT

memes

An online Multi-Player Meme Party Game written in Swift. That's right 100% Swift.

This Game is pretty much an online version of What do you Meme, to get us through quarantine... It is implemented with a Vapor Server and a Web Assembly Client communicating over web sockets.

How does it work

This project consists of four targets:

  • Server: A Vapor server. It implements a single endpoint to open a Web Socket to play the game
  • Client: it's well a client, built using TokamakUI and Swiftwasm
  • Model: Shared codable structs that are used by both the Client and the Server
  • Events: The Client and Server-Side Events that can be triggered

Deployment

The GitHub Actions setup for this project will on every commit in main:

  • Build the server for both macOS and Ubuntu
  • Compile the client code using Swiftwasm and push it to GH Pages
  • Push the server code to my personal Dokku instance to start the deployment

Game Data

Right now all the memes and captions for the game are stored in deck.json. It's not a lot, but enough for a first prototype. Feel free to expand it or reuse it in any way.

Contributions

Contributions are welcome and encouraged!

Future Work

This game is no where near finished.

The UI can be improved significantly:

  • Spacing is very inconsistent
  • It expects a slightly larger display and doesn't work on mobile

The memes and captions data set could always be expanded. And perhaps we should move to storing these in a database and provide multiple options for decks (i.e. Programmer Humor, Game of Thrones, etc.)

License

This project is available under the MIT license. See the LICENSE file for more info.