DirectX-Framework
DX11 framework based on http://www.rastertek.com/. Modified & optimized as best as I could.
Main goal of this repository is to update and use the SDK recommended from MSDN.
This repository will be removed if the owner of the website mentioned above requests.
Notes
- I'm using Visual Studio 2013 Professional Edition on Windows 7
- This code does not use legacy DirectX SDK(June 2010) as well as D3DX
- This code will only use the DirectX SDK included in Windows 8.0 SDK.
- I will add URLs to the libraries that are not included in SDK.(along with installation instructions)
- Any modification on the DirectX SDK will be commented on the code.
External Libraries
Modifications of the SDK
-
Added + operator on XMFLOAT3 struct(declared in DirectXMath.h).
XMFLOAT3& operator+ (const XMFLOAT3& Float3) { x = x + Float3.x; y = y + Float3.y; z = z + Float3.z; return *this; }