/DirectX-Framework

DX11 framework based on http://www.rastertek.com/. Modified & optimized as best as I could

Primary LanguageC++

DirectX-Framework

DX11 framework based on http://www.rastertek.com/. Modified & optimized as best as I could.

Main goal of this repository is to update and use the SDK recommended from MSDN.

This repository will be removed if the owner of the website mentioned above requests.

Notes

  1. I'm using Visual Studio 2013 Professional Edition on Windows 7
  2. This code does not use legacy DirectX SDK(June 2010) as well as D3DX
  3. This code will only use the DirectX SDK included in Windows 8.0 SDK.
  4. I will add URLs to the libraries that are not included in SDK.(along with installation instructions)
  5. Any modification on the DirectX SDK will be commented on the code.

External Libraries

  1. DirectXTK

    How to install

Modifications of the SDK

  1. Added + operator on XMFLOAT3 struct(declared in DirectXMath.h).

    XMFLOAT3& operator+ (const XMFLOAT3& Float3) { x = x + Float3.x; y = y + Float3.y; z = z + Float3.z; return *this; }