triangulation_prog1: The following program creates a triangulation of 2D points using a default kernel of CGAL as geometric traits and the default instantiation of the triangulation data structure template parameter. The input points are read from a file and inserted in the triangulation. Finally points on the convex hull are written to {\tt cout}. colored_face Illustrates how the user can have some additional property like e.g. a color stored in the faces or vertices of the triangulation. adding_handles Illustrates how the user can derive and plug in his own vertex_base or face_base when he would like to have additional handles to other faces and vertices stored in the faces or vertices. voronoi: Builds a Delaunay triangulation from input points in a file and takes the dual Voronoi diagram terrain Build a terrain using a Delaunay triangulation with the traits class for terrains. regular Build a regular triangulation constrained input a grid of 5x5 constraints into a constrained Delaunay triangulation supporting intersecting constraints and count the number of constrained edges in the resulting triangulation. constrained_plus Same has above, but the constrained Delaunay triangulation uses an exact number types and a constraint hierarchy. hierarchy A standard use of a triangulation hierarchy to enhance the efficiency of a Delaunay triangulation. The program outputs the number of vertices at the different levels of the hierarchy constrained_hierarchy_plus The program shows how to use a triangulation hierarchy in conjunction with a Constrained triangulation plus. info_insert_with_pair_iterator_2 info_insert_with_pair_iterator_regular_2 info_insert_with_zip_iterator_2 info_insert_with_transform_iterator_2 Show how to insert points and info using the insert by range function with different methods.