Programmiersprachen: Raytracer
dependencies
cmake
xorg-dev
libglu1-mesa-dev
freeglut3-dev
libxi-dev
libxrandr-dev
building
mkdir build
cmake ..
make
running
Executables will be in build/source
. Run the ray tracer from the
build/source
directory with one of the provided scenes:
$ ./raytracer ../../source/tests/simple3.sdf
[Info][SDF] Parsed 25 lines.
Rendering scene to 'image.ppm'...
SDF (Scene Description Format)
# material
# name Kar Kag Kab Kdr Kdg Kdb Ksr Ksg Ksb m reflectivity opacity refractive idx
define material purple 0.7 0.3 1.0 0.7 0.3 1.0 0.7 0.3 1.0 20 0.5 1 1
# geometry
# name center r material
define shape sphere martin 0 0 -100 50 purple
# name min max material
define shape box olaf -10 -10 -10 10 10 10 purple
# light
# name position r g b brightness
define light another_sun 800 1500 -100 1.0 0.5 0.5 2
# r g b
ambient 0.1 0.0 0.1
# camera
# name fov position direction up
define camera eye 45.0 0.0 0.0 0.0 0.0 0.0 -1.0 0.0 1.0 0.0
# render command
# camera file resolution subpixels
render eye simple3.ppm 900 600 1