/slate

Pixel Art Editor

Primary LanguageC++GNU General Public License v3.0GPL-3.0

Slate - Pixel Art Editor

Slate is a bitmap editor available for Linux, Windows and Mac. With Slate, you can:

  • Edit images directly
  • Use layers
  • Create seamless 2D tilesets
  • Preview sprite sheet animations

Slate was built for pixel art, and its goal is to simplify the creation of sprites and tilesets by offering a user-friendly, customisable interface.

Screenshot of Slate on Linux

Screenshot of Slate v0.1.0 on Mac

Screenshot of Slate v0.0.10 on Mac

Downloads

See the releases page for the available downloads.

Installing

All Slate builds are portable, meaning that no installation is necessary. On Windows, however, it may be necessary to run the vc_redist.x64.exe file that comes with the download in order to install certain Microsoft C++ libraries if you've never installed any applications that require this prior to running Slate.

Documentation

Notes

  • This is a work in progress, but should already be usable. Feel free to report any bugs you find. :)
  • The UI is currently designed for the Material style, and will probably look bad when run with others.

Building From Source

Dependencies

  • Qt 5.12

Cloning

master is the default branch where all work is done, and is not guaranteed to be stable. I tag releases, so if you're looking for a stable build to try out, it's best to pick the latest one from git tag -l.

Building

There are two options for building:

Qt Creator

Open slate.pro in Qt Creator, configure the project using a kit with a Qt version that meets the requirement listed in the Dependencies section, and then build it.

Command Line

In-source builds:

cd /path/to/slate-source-dir
/path/to/qt/qmake
make (or nmake/jom on Windows)

Shadow builds:

mkdir slate-build
cd slate-build
/path/to/qt/qmake /path/to/slate-source-dir/slate.pro
make (or nmake/jom on Windows)

The tileset in the screenshot was taken from the following page:

http://opengameart.org/content/lpc-tile-atlas