Pinned Repositories
Defold_true-tile-collision
Collision system that doesn't use collision shapes.
GameSystemsInC
Game systems for games in C. Examples using Raylib.
Godot-GameTemplate
Template for top-down shooter, with solutions for tough problems.
Godot_2D_action_platformer
Flexible state machine controlled action platformer
Godot_cutscene_system
Scriptable cutscene system
Godot_goodies
Collection of nice stuff for Godot
Godot_jam_games
Godot_library
Collection of useful things
Godot_Public_Examples
Godot_tutorials
Collection of free tutorial makers for Godot engine
nezvers's Repositories
nezvers/Godot-GameTemplate
Template for top-down shooter, with solutions for tough problems.
nezvers/Godot_goodies
Collection of nice stuff for Godot
nezvers/Godot_Public_Examples
nezvers/GameSystemsInC
Game systems for games in C. Examples using Raylib.
nezvers/Godot_cutscene_system
Scriptable cutscene system
nezvers/Godot_library
Collection of useful things
nezvers/Raylib_RectangleCollision
Retro platformer physics with Rectangle collision
nezvers/SpritePalettizer_engine_examples
Shader code examples to support various game engines with SpritePalettizer
nezvers/VGM2TFI-Windows
Port of Shiru's VGM2TFI - Sega Genesis instrument ripper
nezvers/raylib_quake_controller
Camera bobbing and strafe jump like in Quake, but in Raylib
nezvers/odin_utilities
Collection of Odin utility libraries that work separately
nezvers/delve-framework
Delve is a framework for writing Games in Zig and Lua. For those who value being cross platform and keeping things simple.
nezvers/lowlevelroadmap.github.io
Things to know to be a good programmer
nezvers/numberconverter
calculate conversion to Integer, Hex and binary with simple optional bitwise and mathematical operations
nezvers/sokol_template.zig
Sokol based zig template
nezvers/UnityLibs
Scripts I use for all my Unity projects
nezvers/bevy-2d-shooter
A 2d top-down shooter written in Bevy, capable of handling 100K enemies
nezvers/bin2header
A tool to create header file out of a file
nezvers/delve-framework-example
Example of how to use the delve framework as a Zig dependency
nezvers/delverengine
Delver game engine and editor
nezvers/fps
First person controller for Godot 4.1
nezvers/Games_in_C
Games created using C language
nezvers/Godot_Universal-Controller-tutorial_fork
nezvers/mach-core-starter-project
The result of running through https://machengine.org/core/getting-started
nezvers/NeZcab
Convolution and resampling showcase & testbed
nezvers/odin-raylib-hot-reload-game-template
An Odin + Raylib game template with Hot Reloading pre-setup. My game projects tend to have some things in common, so I made this template so I can get up and running quicker.
nezvers/raygui
A simple and easy-to-use immediate-mode gui library
nezvers/raylib
A simple and easy-to-use library to enjoy videogames programming
nezvers/RaylibTemplate
Raylib template with CMake, VS Code
nezvers/Simple-IR