Pinned Repositories
bookmarks.nvim
Persistent bookmarks: hard disk of your thoughts
bookmarks.nvim
Persistent bookmarks: powerful but simple (one shortcut to add, rename, and remove bookmark)
cchip8
CHIP8 Emulator in C
D3D11_Practice_Projects
A collection of small solutions where I learned how to interact with the D3D11 API and ImGui when I started learning D3D11
dx11-tech
D3D11 - Architecture Playground - Deferred, Parallell Split Shadow Maps (PSSM) and Sample Distribution Shadow Maps (SDSM)
dx11_pbr
D3D11 - Technique - Mini-exploration into PBR and HDR
DX12_Project
D3D12 - Exploring API - Bindless (descriptor-range bindless and Direct Descriptor Access), Raytraced Shadows, Async Copy, Buffer Sub-allocation
Rogue-Robots
D3D12 - Large Game Project at BTH - Render Graph, Handle-based bindless RHI, SSAO, Forward+, and more.
vk-zig
Vulkan 1.3 in Zig!
VkPlayground
Vulkan - Exploring API - Point/Directional/Spot-lights, Normal mapping
nfginola's Repositories
nfginola/dx11_pbr
D3D11 - Technique - Mini-exploration into PBR and HDR
nfginola/DX12_Project
D3D12 - Exploring API - Bindless (descriptor-range bindless and Direct Descriptor Access), Raytraced Shadows, Async Copy, Buffer Sub-allocation
nfginola/VkPlayground
Vulkan - Exploring API - Point/Directional/Spot-lights, Normal mapping
nfginola/vk-zig
Vulkan 1.3 in Zig!
nfginola/bookmarks.nvim
Persistent bookmarks: powerful but simple (one shortcut to add, rename, and remove bookmark)
nfginola/cchip8
CHIP8 Emulator in C
nfginola/D3D11_Practice_Projects
A collection of small solutions where I learned how to interact with the D3D11 API and ImGui when I started learning D3D11
nfginola/dx11-tech
D3D11 - Architecture Playground - Deferred, Parallell Split Shadow Maps (PSSM) and Sample Distribution Shadow Maps (SDSM)
nfginola/LSP
The repository for group 2 of "Litet Spelprojekt" 2021.
nfginola/nfginola.github.io
nfginola/Rogue-Robots
D3D12 - Large Game Project at BTH - Render Graph, Handle-based bindless RHI, SSAO, Forward+, and more.
nfginola/RT-In-One-Weekend
Raytracer following Peter Shirley's Ray Tracing in One Weekend.
nfginola/season-shift
Small Game Project @ BTH
nfginola/Tower_Defense
Game using Irrlicht and Lua
nfginola/handle_pool
nfginola/WebGL_Metaballs
Metaballs in GLSL with Raymarching
nfginola/zgui
Zig build package and bindings for https://github.com/ocornut/imgui and optional extras.
nfginola/zmesh
Zig library for loading, generating, processing and optimising triangle meshes.