/n-gine

A portable game engine which is being developed specifically for the Nokia N-Gage.

Primary LanguageCMIT LicenseMIT

N-GINE

N-GINE

N-GINE (/ˈendʒɪn/) is a portable game engine which is being developed specifically for the Nokia N-Gage.

Documentation

General map design rules

  • If a transition is to be created from one map to another, these two maps must have the same edge length on the respective side.

  • A tileset image is an ordinary bmp file with the RGB subtype RGB565. Transparency for maps consisting of several layers can be achieved via the key colour #ff00ff.

  • Maps must be saved uncompressed (Tile Layer Format CSV) and in JSON format with the tileset embedded. The file name of the map that is loaded first is entry.tmj.

  • All resources must be combined into a packed file system with the file name data.pfs. To do this, all assets used must be in the same directory as the maps.

Properties

The game content is largely defined by properties that are specified in Tiled which is used by this engine as the main tool. A detailed list of all valid properties follows.

For now, the demo map can be used as a reference.

Licence and Credits