https://github.com/ArkGame
Copyright ©❗ New game frame with some new ideas, this project is based on NFrame
#####QQ Group:341159815
What is it?
ArkGameFrame is a lightweight, fast, scalable, distributed plugin framework to create game server easily. Greatly inspired by OGRE and Bigworld.
Features
- General abstract data system
- Interface-oriented programming (IOP)
- Event-driven and data-driven
- Extensible apps, plugins, and modules
- High concurrency and performance by using actor model (Theron)
- Based on the event-driven and attribute-driven can make business more clear and easy to maintenance
- Based on C++ standard, easy to handle and learn
- Cross platform (Include Windows and Linux)
- Distributed server architecture
- Use Excel as configuration files, easier for users
- With existed Unity3D client for rapid development
FAQ
Please create a new issue to ask a question.
Unity3D client
Architecture
App Architecture:
Server Architecture
Get the Sources:
git clone https://github.com/ArkGame/ArkGameFrame.git
or
svn checkout https://github.com/ArkGame/ArkGameFrame
Dependencies
- libevent 2.0.22
- easylogging++ 9.80
- mysql++ 3.2.2
- google protobuf 2.5.0
- pybind11 1.2
- redis-cpp-client
- Theron 6.00.01
- curl 7.37.1
Supported Compilers
- GCC >= 4.8 (Tested in Ubuntu 15.04)
- MSVC >= VS2015 (Tested in Win7/10)
Build and Install
MSVC >= 2015
- Git pull all source
- Run
Dep/build_dep.bat
- Open the solution:
Frame/Ark.sln
- Build the solution
Ark.sln
- Run
GenerateConfigXML.bat
to generate configuration files - Run the binary file by
Bin/Server/Debug/Run.bat
CodeBlocks >= 13.1(Only in linux)
- Git pull all source
- Run
Dep/build_dep.sh
- Open the solution with CodeBlocks:
Frame/Ark.workspace
- Check
C++11
option in CodeBlocks compiler setting - Build
Ark.workspace
- Run
bash ./GenerateConfigXML.sh
to generate configuration files - Run the binary file by
Bin/Server/Debug/rund.sh
❗ Fixing some problem
CMake
- Git pull all source
- Install cmake[>= 2.8] please choose options for installing: Add CMake to the system PATH for all users and restart your computer
- Install VS2015 or gcc[>= 4.8]
- Run install.bat or install.sh to build NF
- Run the binary file by _Out/Server/Debug/run.bat or _Out/Server/Debug/rund_cmake.sh
- (Optional)For Release Version, after above, run BuildNF.VS2015.Release.X64.bat or BuildNF.CMake.Release.sh, then run the binary file by _Out/Server/Release/run.bat or _Out/Server/Release/run_cmake.sh
Documents
Samples
Please see Frame/Samples
.
License
The ArkGameFrame project is currently available under the Apache License.
C# Project
Still working on it, maybe use Akka.net or Orleans
Our team has always specialized in the agile development and try to help different teams to develop game project quickly and easily. After years of development, we create this frame which is a fast, scalable, distributed game server framework written by C++, include the actor library, network library, can be used as a real-time multiplayer game engine. We are still improving it.