Pinned Repositories
Awesome-Profile-README-templates
A collection of awesome readme templates to display on your profile
chat-app
css-media-queries
devchallenges-portfolio
grid-react-component
higmos-responsive
JavaScript-Templates
1KB lightweight, fast & powerful JavaScript templating engine with zero dependencies. Compatible with server-side environments like node.js, module loaders like RequireJS and all web browsers.
typography-article
Unity-coding-test
This question has several parts, do them in order: part 1 ) Make a square grid in unity, 50 wide by 50 high (ideally generated in code). Make it so that a click or tap on a a grid cell adds it to the user's selection, with a maximum of 2 selected points. The selected cells should be clearly visualized The oldest point in the list should be removed when a third point is selected. part 2 ) When two cells are selected, visualize the shortest route between the two points. The grid cells have a Von Neumann neighborhood, so no diagonals. The visualization can be whatever, e.g. a small sphere on each point in the path. part 3 ) Change the application so that on initialization, each grid cell is given a random height value between 0 and 127. Use the weight to set the cells color. When two points are selected display the path cost for the route in a UI label, where going uphill costs (e.g. height 24 > 54 has a cost of 30) but going downhill is free (e.g. 54>24 has 0 cost) part 4) Alter the shortest route finding algorithm from part 2, to find the route between the two selected cells that minimizes climbing as defined in part 3. Imagine this is for a game, so it has to be able to find a route within several milliseconds on an average mobile device
world-ranks
nghiemthu's Repositories
nghiemthu/world-ranks
nghiemthu/grid-react-component
nghiemthu/typography-article
nghiemthu/devchallenges-portfolio
nghiemthu/Awesome-Profile-README-templates
A collection of awesome readme templates to display on your profile
nghiemthu/css-media-queries
nghiemthu/higmos-responsive
nghiemthu/JavaScript-Templates
1KB lightweight, fast & powerful JavaScript templating engine with zero dependencies. Compatible with server-side environments like node.js, module loaders like RequireJS and all web browsers.
nghiemthu/personal-website
nghiemthu/aman-atg
:zap: Profile Readme :zap:
nghiemthu/ant-design
🐜 A UI Design Language
nghiemthu/behold-starter
nghiemthu/Best-README-Template
An awesome README template to jumpstart your projects!
nghiemthu/box-model-tutorial
nghiemthu/collab.-starter
nghiemthu/CSS-Animation-Tutorial
nghiemthu/CSS-Position-Tutorial
nghiemthu/CSS-Selectors-Starter
nghiemthu/CSS-Units-Tutorial
nghiemthu/deploy-app
nghiemthu/Devchallenges-Starter
nghiemthu/electron-markdownify
:closed_book: A minimal Markdown editor desktop app
nghiemthu/evergreen
🌲 Evergreen React UI Framework by Segment
nghiemthu/image-upload
nghiemthu/israelias
In readme is an instance of me from my readme class
nghiemthu/material-ui
React components for faster and easier web development. Build your own design system, or start with Material Design.
nghiemthu/next14-miro-clone
nghiemthu/react-bootstrap
Bootstrap components built with React
nghiemthu/search-app
nghiemthu/Semantic-UI-React
The official Semantic-UI-React integration