The purpose of this project is to prototype out connecting a Unity3d project to a backend Java server via websockets. It is licensed under the Apache License, Version 2.0 (the "License")
Note: This uses the websocket-sharp library found here: https://github.com/sta/websocket-sharp
- This is used as a compiled dll at unity-client/Assets/websocket-sharp.dll but it may need to be recompiled on your system.
The backend Java server is a maven-built project on Java 8.0. It can be run with mvn clean jetty:run
It is currently set to run on port 11037. It uses Spring Security to authenticate connecting clients. The frontend runs on Unity3d version 5.5.0f3.
Currently a user is able to start the Unity program; enter in the server ip, username, and password; and log in. If it successfully connects to the backend server, it will request the user's friendslist from the server, and display it when received.
Note: User information can be found hardcoded in unity-websocket-server/src/main/java/com/logiclodge/unitywebsocketserver/user/UserDao.java
This has been tested (and works) on the following Unity platforms
- Windows
- Android
- Implement 'ADDFRIEND' request/response
- Unit Testing
- Propper error handling both clientside and serverside.
- Figure out a way to tell that the username/password is incorrect clientside (currently just fails with a network error)