/IFME

Powerful x265 GUI Encoder

Primary LanguageC#OtherNOASSERTION

Internet Friendly Media Encoder

Introduction

Back on 2012 as college student, I originally developed IFME for compressing FRAPS game recordings by using x264 for archiving, my friends showing that IFME simple and lightweight, from that IFME was born.

License

IFME Source Code under license GPL 2.0.
However you are not allowed to sell either Source Code or Binaries.

Artwork drawn by 53C and adeq are property of IFME Project and under license Attribution-NonCommercial 4.0 International

Donation

Support this project! Even a little penny make this project alive and up-to-date!

You can donate via my paypal. If you made a donation, don't forget to tell us at Facebook or Twitter, You will be honored and listed on Hall of Fame and About Program

You

System Requirement

For Windows XP, Vista & 7. You need:

For Ubuntu, Linux, you need:

  • mono-complete (Mono Runtime)

32-bit

  • OS: 32-bit Windows (XP to 10) & Linux (Ubuntu, etc...)
  • CPU: Intel Core 2 Duo or AMD AthlonII X2
  • RAM: 1GB DDR2
  • HDD: 1GB
  • Internet Connection

64-bit

  • OS: 64-bit Windows (7 to 10) & Linux (Ubuntu, etc...)
  • CPU: Intel Core i3 4th Gen or AMD FX 4000
  • RAM: 4GB DDR3
  • HDD: 1GB
  • Internet Connection

Recommended

  • OS: 64-bit Windows 10 & Linux (Ubuntu, etc...)
  • CPU: Intel Core i7 7700K or AMD Ryzen 5 1400
  • RAM: 8GB DDR4
  • HDD: 10GB
  • Internet Connection

Downloads

You can download it via SourceForge (Release) or GitHub (Build from Source)

Hardware Acceleration

You can get Hardware Acceleration plugin here! simply extract to plugin folder.

Using Hardware Acceleration/Fixed Encoder NEVER gives you better compression quality like x264 & x265 do, they are aimed for Live Streaming or Broadcasting or anything needing very fast encoding with decent quality.

Run

Windows users simply execute ifme.exe, meanwhile Linux users simply execute ifme.sh via Terminal Emulator

IFME require Console or Terminal (tty), please run with it.

Developer

Do this before opening project

Make sure clone these in same folder with ifme, so it will look like:

GitHub
  `-|
    |
    |`- FFmpegDotNet
    |
    |`- IFME
    |
     `- Newtonsoft.Json

Then you can open ifme.sln. Have fun!

Compiling

mkdir ~/GitHub
cd ~/GitHub
git clone https://github.com/Anime4000/IFME
cd IFME
./configure
make

Simple as that, if show an error, try download and install then run again.

Version History

Version 6

You can find here or change master to ifme6.

Version 5

You can find here or change master to ifme6.

Version 4

You can find here or change master to ifme4.