Loading a Euclid Mesh Directly into a RealityKit ModelEntity
Theophania opened this issue · 1 comments
Theophania commented
First of all, thank you for the excellent work, this library is amazing and helped me a lot with my project!
I’ve got a question: I saw in some examples that a mesh from Euclid is loaded directly into a ModelEntity in RealityKit. But it looks like ModelEntity expects a MeshResource. I receive the error message: Cannot convert value of type 'Mesh' to expected argument type 'MeshResource'
let modelEntity = ModelEntity(mesh: euclidMesh)
Can I load a Euclid mesh directly into a RealityKit ModelEntity? Is there a conversion process required to turn a Euclid mesh into a MeshResource? Thank you.
nicklockwood commented
@Theophania if you omit the mesh:
argument name and just use:
let entity = try ModelEntity(euclidMesh)
then it should work.