/simpleKey

A simple yet awesome input library for love2d

Primary LanguageLuaMIT LicenseMIT

Simple Key

WARNING

This library is deprecated, I recommend you to use the simple keyboard library instead.

The simple keyboard library can be found here.

Description

Simple Key is a simple yet awesome input library for Love2d. The objective of this library is to make the keyboard input handle easy in a small and compact way, the module don't change the love.keypressed(key) so you can have multiple instances running without collisions.

The library is aimed to be used in small projects.

Motivations

There is a lot of input libraries for Love2d, but all of them are big and complex, and it can be a little over kill use a library that can handel joystick and touch screen for a small project, so I made this.

Usage

local key = require('simpleKey')
local keyInstance = key:createInstance({'space'})

function love.update(dt)
    keyInstance:updateInput()
    if keyInstance:isDown('space') then print('space dawn') end
    if keyInstance:justReleased('space') then print('space got released') end
    if keyInstance:justPressed('space') then print('space is jusr pressed') end
end

API

-- Create a new instance of simpleKey.
-- @_param_ `keys` (string or table) — The keys to bind.
-- @_return_ `instance` — The new instance of simpleKey.
simpleKey:createInstance(keys)
-- Check if a key is dawn, this key don't need to be bound.
-- This function is a wrapper for _love.keyboard.isDown(key)_.
-- @_param_ `key` — The key to check.
-- @_return_ `down` — True if the key is down, false if not.
instance:checkDown(key)
-- Bind a key or a table of keys to the instance.
-- @_param_ `keys` (string or table) — The keys to bind.
instance:keyBind(keyToBind)
-- Unbind a key or a table of keys in the instance.
-- @_param_ `keys` (string or table) — The keys to unbind.
instance:keyUnbind(keys)
-- Update the state of all bound keys.
instance:updateInput()
-- Return true if is the first frame the bound key is down.
-- @_param_ `key` — The key to check.
-- @_return_ `down` — True if the key is down, false if not.
instance:justPressed(key)
-- Return true if a bound key is down.
-- @_param_ `key` — The key to check.
-- @_return_ `down` — True if the key is down, false if not.
instance:isDown(k)
-- Return true if is the first frame the bound key is released.
-- @_param_ `key` — The key to check.
-- @_return_ `down` — True if the key is released, false if not.
instance:justReleased(k)