Ice Hockey RPG - Game Design Document {{version}}

1. Game overview

Concept

The planet Earth has been invaded by alien races trying to enslave humans and fighting each other to gain control of Earth and its precious resources. The human elders of the planet meet together and elaborate a clever scheme: they will propose to the aliens that the fate of the planet be decided by an intergalactic ice hockey tournament. The aliens, highly civilised beings despite their belligerent war-waging habits, would have no choice to accept. The elders make their proposal to the aliens who accept the deal.

You are Hero, the captain of team human and your goal is to win the intergalactic tournament to save your race and your planet from the evil aliens. You will have to fight the alien teams in ice hockey faceoffs over several landscape accross the galaxy. Manage, train and level up your team to prepare for the ultimate challenge that will decide the fate of humanity. Explore strange alien places and cities to discover and buy new equipment to help you in your quest.

Genre

RPG / Strategy / Sim

Audience

All age players playing on their phone or desktop

2. Gameplay and mechanics

  • Play as a human or alien team
  • Create your captain and your team
  • Select your team from a random pool
  • Buy and manage equipment
  • Visit towns and explore dungeons
  • Exchange players
  • Train your team and level-up up to gain new skills
  • Discover players with affinities to reveal new skills
  • Play hockey faceoffs as rpg-like battles
  • During the battles, you can interact with the props around you
  • Players can reach a temporary state of momentum where they can use new skills
  • Players with momentum in the same team can combine to make new skills available
  • Fight bosses
  • Others?

Select your team

After creating your captain, you have to choose 3 additional characters to help you in your quest. It is mandatory that you have one player in your team that is a goalie but you can decide whichever position fits you best for the rest of the team.

Basic character stats

Strength

Endurance

Intelligence

Speed

Vitality

Classes

Fighter

Defender

Wizard

Thief

Monk

Player positions

Goalie

Center

Wing

Defense

Battle plot beats

Battles are driven by a series of plot beats during which you can decide commands to execute in order to defeat your opponent. The types and nature of commands you can choose from is dictated by the plot beat you are in and the various skills of your players, depending on their class/position/weapons/equipment/etc. Plot beats represent different situation during a hockey game like faceoff, defense, attack, battles, penalties, story events etc. Plot beats are the result of the outcomes of your actions and of the story during the battle.

Commands

During the battle, you will be alloted a certain amount of points to execute commands. Each command has some points attributed to it and the total number of points of the commands you choose cannot exceed your alloted amount. After you confirm your commands your energy bar is emptied and your command actions are executed. The energy bar gradually fills up. Once the bar is full, you are alloted a new amount of points that you can spend on new commands.

Both teams have their own energy bar that can be seen. Choosing when to execute your commands can be strategicaly timed in order to counter or prevent your enemy's actions.

Types of commands

Buffs

Attack moves

Defense moves

Items

3. Interface

Visual system, controls

4. Game art

Boss character idea looking like deities (raijin, vishnu, fenrhir), a norse vicking, a matrix-like creature, a dragon.

Artworks, audio