nicopap/ui-navigation
A UI navigation algoritm implemented in rust currently targeting the bevy ui library
Rust
Issues
- 1
- 0
Add awareness of Visibility
#3 opened by nicopap - 1
Add 8 direction gamepad input
#9 opened by nicopap - 2
'Entity with `Focused` component must also have a `Focusable` component error when adding Focusable to non-UI element
#34 opened by PetoMPP - 0
Multiple focus systems
#35 opened by nicopap - 1
- 0
Do not change focus when mouse hovering
#33 opened by afonsolage - 0
Add NavRequest::Lock
#30 opened by afonsolage - 0
Add an "unfocusable" state
#32 opened by afonsolage - 0
Add a way to remove focus
#31 opened by afonsolage - 1
Typo in doc
#25 opened by nicopap - 0
- 0
Default selection is wrong
#28 opened by nicopap - 0
Update to bevy 0.8
#29 opened by nicopap - 1
Answer design questions
#26 opened by nicopap - 1
- 0
Handle multiple windows
#24 opened by nicopap - 0
- 3
Provide a better way to react to button actions
#22 opened by nicopap - 1
The click detection should be optimized
#20 opened by nicopap - 0
- 3
Panic when running the marking example
#21 opened by linkmauve - 4
panic when despawning menu
#15 opened by TomPridham - 1
- 1
- 2
- 1
- 2
Panic in weird edge cases
#5 opened by nicopap - 0
- 4
- 0
Add a "lock" focusable
#7 opened by nicopap - 0
Make `default_mouse_input` generic over `Node`
#10 opened by nicopap - 0
Panic in systems::default_gamepad_input
#8 opened by nicopap - 0
Add a "Cancel" focusable mod
#2 opened by nicopap - 0
- 4