/native-audio

Capacitor plugin for native audio engine.

Primary LanguageJavaMIT LicenseMIT

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Native Audio

@capgo/native-audio

Capacitor plugin for playing sounds.


Capacitor Native Audio Plugin

Capacitor plugin for native audio engine. Capacitor V5 - ✅ Support!

Click on video to see example 💥

YouTube Example

Maintainers

Maintainer GitHub Social
Martin Donadieu riderx Telegram

Mainteinance Status: Actively Maintained

Preparation

All audio files must be with the rest of your source files.

First make your sound file end up in your builded code folder, example in folder BUILDFOLDER/assets/sounds/FILENAME.mp3 Then use it in preload like that assets/sounds/FILENAME.mp3

Installation

To use npm

npm install @capgo/native-audio

To use yarn

yarn add @capgo/native-audio

Sync native files

npx cap sync

On iOS, Android and Web, no further steps are needed.

Configuration

No configuration required for this plugin.

Supported methods

Name Android iOS Web
configure
preload
play
pause
resume
loop
stop
unload
setVolume
getDuration
getCurrentTime
isPlaying

Usage

Example repository

import {NativeAudio} from '@capgo/native-audio'


/**
 * This method will load more optimized audio files for background into memory.
 * @param assetPath - relative path of the file or absolute url (file://)
 *        assetId - unique identifier of the file
 *        audioChannelNum - number of audio channels
 *        isUrl - pass true if assetPath is a `file://` url
 * @returns void
 */
NativeAudio.preload({
    assetId: "fire",
    assetPath: "assets/sounds/fire.mp3",
    audioChannelNum: 1,
    isUrl: false
});

/**
 * This method will play the loaded audio file if present in the memory.
 * @param assetId - identifier of the asset
 * @param time - (optional) play with seek. example: 6.0 - start playing track from 6 sec
 * @returns void
 */
NativeAudio.play({
    assetId: 'fire',
    // time: 6.0 - seek time
});

/**
 * This method will loop the audio file for playback.
 * @param assetId - identifier of the asset
 * @returns void
 */
NativeAudio.loop({
  assetId: 'fire',
});


/**
 * This method will stop the audio file if it's currently playing.
 * @param assetId - identifier of the asset
 * @returns void
 */
NativeAudio.stop({
  assetId: 'fire',
});

/**
 * This method will unload the audio file from the memory.
 * @param assetId - identifier of the asset
 * @returns void
 */
NativeAudio.unload({
  assetId: 'fire',
});

/**
 * This method will set the new volume for a audio file.
 * @param assetId - identifier of the asset
 *        volume - numerical value of the volume between 0.1 - 1.0
 * @returns void
 */
NativeAudio.setVolume({
  assetId: 'fire',
  volume: 0.4,
});

/**
 * this method will get the duration of an audio file.
 * only works if channels == 1
 */
NativeAudio.getDuration({
  assetId: 'fire'
})
.then(result => {
  console.log(result.duration);
})

/**
 * this method will get the current time of a playing audio file.
 * only works if channels == 1
 */
NativeAudio.getCurrentTime({
  assetId: 'fire'
});
.then(result => {
  console.log(result.currentTime);
})

/**
 * This method will return false if audio is paused or not loaded.
 * @param assetId - identifier of the asset
 * @returns {isPlaying: boolean}
 */
NativeAudio.isPlaying({
  assetId: 'fire'
})
.then(result => {
  console.log(result.isPlaying);
})

API

configure(...)

configure(options: ConfigureOptions) => Promise<void>
Param Type
options ConfigureOptions

preload(...)

preload(options: PreloadOptions) => Promise<void>
Param Type
options PreloadOptions

play(...)

play(options: { assetId: string; time?: number; }) => Promise<void>
Param Type
options { assetId: string; time?: number; }

pause(...)

pause(options: { assetId: string; }) => Promise<void>
Param Type
options { assetId: string; }

resume(...)

resume(options: { assetId: string; }) => Promise<void>
Param Type
options { assetId: string; }

loop(...)

loop(options: { assetId: string; }) => Promise<void>
Param Type
options { assetId: string; }

stop(...)

stop(options: { assetId: string; }) => Promise<void>
Param Type
options { assetId: string; }

unload(...)

unload(options: { assetId: string; }) => Promise<void>
Param Type
options { assetId: string; }

setVolume(...)

setVolume(options: { assetId: string; volume: number; }) => Promise<void>
Param Type
options { assetId: string; volume: number; }

setRate(...)

setRate(options: { assetId: string; rate: number; }) => Promise<void>
Param Type
options { assetId: string; rate: number; }

getCurrentTime(...)

getCurrentTime(options: { assetId: string; }) => Promise<{ currentTime: number; }>
Param Type
options { assetId: string; }

Returns: Promise<{ currentTime: number; }>


getDuration(...)

getDuration(options: { assetId: string; }) => Promise<{ duration: number; }>
Param Type
options { assetId: string; }

Returns: Promise<{ duration: number; }>


isPlaying(...)

isPlaying(options: { assetId: string; }) => Promise<{ isPlaying: boolean; }>
Param Type
options { assetId: string; }

Returns: Promise<{ isPlaying: boolean; }>


addListener('complete', ...)

addListener(eventName: "complete", listenerFunc: CompletedListener) => Promise<PluginListenerHandle> & PluginListenerHandle

Listen for complete event

Param Type
eventName 'complete'
listenerFunc CompletedListener

Returns: Promise<PluginListenerHandle> & PluginListenerHandle

Since: 5.0.0


Interfaces

ConfigureOptions

Prop Type
fade boolean
focus boolean

PreloadOptions

Prop Type
assetPath string
assetId string
volume number
audioChannelNum number
isUrl boolean

PluginListenerHandle

Prop Type
remove () => Promise<void>

CompletedEvent

Prop Type Description Since
assetId string Emit when a play completes 5.0.0

Type Aliases

CompletedListener

(state: CompletedEvent): void