nicoversity
handheld enthusiast · kind photographer · cyclist · audio/image/code experimentalist · traveler · PhD · drifting in space/time · R&D
ITN/MIT, Linköping UniversityNorrköping, Sweden
Pinned Repositories
cc_of_workshop_simpleObjectDetectionUsingOpenCV
Creative coding using openFrameworks - Workshop: Simple Object Detection using OpenCV
cc_p5js_workshop_intro
Creative coding using p5.js - Workshop: An introduction to creative coding using p5.js
stcq
The purpose of this self-constructed questionnaire is to support the empirical evaluation of collaborative aspects within the context of virtual environments and human-computer interaction.
tlx-vis-r
R script to analyze and visualize NASA Task Load Index (TLX) data
unity_3dradarchart
The purpose of this project is to provide a data-agnostic software module for a three-dimensional (3D), interactive data visualization in the format of a 3D Radar Chart, implemented for Unity3D.
unity_ios_of_osc
Project demonstrating bi-directional communication between a Unity application to a iOS application (built with openFrameworks) using the OSC (Open Sound Control) network protocol.
unity_log2csv
A simple logging system for a Unity application to write log entries into a .csv file.
unity_polyextruder
Create custom meshes (2D polygons) in Unity3D, incl. functionality to extrude them (into 3D prisms).
unity_rworldmap
The purpose of this project is to illustrate the workflow of exporting vector data representing Earth's countries from the R package rworldmap, generate C# classes that can be used in Unity3D, and finally visualize the data in Unity3D accordingly as extruded polygons (prisms).
unity_wss_js
The purpose of this project is to provide a simple, minimalistic workflow / template to illustrate communication and data transfer between a Unity3D client application and a JavaScript web client application via WebSocket connection implemented as a Node.js server.
nicoversity's Repositories
nicoversity/unity_polyextruder
Create custom meshes (2D polygons) in Unity3D, incl. functionality to extrude them (into 3D prisms).
nicoversity/unity_3dradarchart
The purpose of this project is to provide a data-agnostic software module for a three-dimensional (3D), interactive data visualization in the format of a 3D Radar Chart, implemented for Unity3D.
nicoversity/tlx-vis-r
R script to analyze and visualize NASA Task Load Index (TLX) data
nicoversity/unity_log2csv
A simple logging system for a Unity application to write log entries into a .csv file.
nicoversity/cc_p5js_workshop_intro
Creative coding using p5.js - Workshop: An introduction to creative coding using p5.js
nicoversity/unity_ios_of_osc
Project demonstrating bi-directional communication between a Unity application to a iOS application (built with openFrameworks) using the OSC (Open Sound Control) network protocol.
nicoversity/cc_of_workshop_simpleObjectDetectionUsingOpenCV
Creative coding using openFrameworks - Workshop: Simple Object Detection using OpenCV
nicoversity/unity_mediaupload
The purpose of this project is to provide a simple workflow of (1) capturing media from within an Unity3D application, and (2) upload it as binary data via HTTP to a server.
nicoversity/unity_wss_js
The purpose of this project is to provide a simple, minimalistic workflow / template to illustrate communication and data transfer between a Unity3D client application and a JavaScript web client application via WebSocket connection implemented as a Node.js server.
nicoversity/cc_proc_workshop_intro
Creative coding using Processing - Workshop: An introduction to creative coding using Processing
nicoversity/cplusplus_intro
A brief introduction to the basics of the C++ programming language.
nicoversity/threejs-cd-preview
Lightweight web-based implementation to visually preview image content inside an immersive 3D cylindrical display.
nicoversity/unity_rworldmap
The purpose of this project is to illustrate the workflow of exporting vector data representing Earth's countries from the R package rworldmap, generate C# classes that can be used in Unity3D, and finally visualize the data in Unity3D accordingly as extruded polygons (prisms).
nicoversity/stcq
The purpose of this self-constructed questionnaire is to support the empirical evaluation of collaborative aspects within the context of virtual environments and human-computer interaction.
nicoversity/cc_of_workshop_intro
Creative coding using openFrameworks - Workshop: An introduction to creative coding using openFrameworks
nicoversity/processing_language_intro
A brief introduction to the basics of the Processing programming language.