Simple VRML parser for BabylonJS
Use and based on https://github.com/bartmcleod/VrmlParser
Based on THREEJS VRMLLoader
Todo
- Why it is mirror?
- Material texure (for now, it force lambert material)
- Other Node :
- Background
- OrientationInterpolator
- PositionInterpolator
- Viewpoint
- NavigationInfo
- Text
- Inline
- Switch
- TimeSensor
- TouchSensor
- Annimation
- Extrude face
- Faceset Data :
- separe polygon (-1)
- UVS
- Zip compression for big mesh
Try
Add these script :
`<script src="VRMLLoader.js"></script>
<script src="vrml.js"></script>`To load an scene :
BABYLON.SceneLoader.Append("", "your_model.wrl", scene, function (scene) {});
To load a mesh :
BABYLON.SceneLoader.ImportMesh("", "", "your_model.wrl", scene, function () {});