/basic-opengl-shader

A coursework project done in university that renders a basic terrain with water reflection

Primary LanguageC++

basic-opengl-shader

A coursework project done in university that renders a basic terrain with water reflection using OpenGL. Shader can draw triangle normals or interpolate between normals for a smoother look by changing the gNormals value to use tessNormals[i] and vice versa.

Known issues: Water reflection does not render reflected skybox

tes1 using gNormals = getNormals(); in the calcNormals shader

tes2 using gNormals = tessNormals[i]; in the calcNormals shader