Pinned Repositories
boot-expo
ClojureScript on Expo with Boot
btogre
BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.
cgame
some ideas involving games, C and Lua
grall2
The sequel to GraLL. Has a whole lot of new stuff: Another dimension, better physics, gravity-switching, Python scriptability, real save/load, new types of obstacles.
gx
A Go->C++transpiler meant for data-oriented gameplay and application programming especially for WebAssembly. Using this mostly in the context of specific personal projects and heavily focusing the feature set on those. Used in my Raylib gamejam project: https://github.com/nikki93/raylib-5k -- also being used to develop a private longer term game project and a note-taking app.
ng-public
ngf
nikki's Game Framework, a set of framework classes and stuff in C++ that helps develop applications (especially games) with Ogre.
raylib-5k
sdl2-web-starter
Quick starter for SDL2 projects that run in web or desktop
zig-wasm-test
nikki93's Repositories
nikki93/gx
A Go->C++transpiler meant for data-oriented gameplay and application programming especially for WebAssembly. Using this mostly in the context of specific personal projects and heavily focusing the feature set on those. Used in my Raylib gamejam project: https://github.com/nikki93/raylib-5k -- also being used to develop a private longer term game project and a note-taking app.
nikki93/raylib-5k
nikki93/zig-wasm-test
nikki93/ng-public
nikki93/sdl2-web-starter
Quick starter for SDL2 projects that run in web or desktop
nikki93/meta
static reflection tools for c++. i mostly use this with entt.
nikki93/raylib-template
nikki93/build-club-1
nikki93/cxx-wasm-freestanding
example of a c++ -> wasm build that doesn't use emscripten or any standard library
nikki93/cute_framework
The *cutest* framework out there for creating 2D games in C++!
nikki93/cython
The most widely used Python to C compiler
nikki93/expo-development-client-bare-test
nikki93/expo-development-client-minimal-example
nikki93/gggg
nikki93/scene-creator
Prototype of mobile scene creator interface
nikki93/sdl-gpu
A library for high-performance, modern 2D graphics with SDL written in C.
nikki93/yoga
Yoga is a cross-platform layout engine which implements Flexbox. Follow https://twitter.com/yogalayout for updates.
nikki93/action-clang-tidy
A GitHub action to check a repository using clang-tidy
nikki93/blender
Official mirror of Blender
nikki93/box2d
fork of box2d using raylib's `Vector2`
nikki93/Carp
A statically typed lisp, without a GC, for real-time applications.
nikki93/llvm
Project moved to: https://github.com/llvm/llvm-project
nikki93/MonetDB
This is the official mirror of the MonetDB Mercurial repository. Please note that we do not accept pull requests on github. The regression test results can be found on the MonetDB Testweb https://www.monetdb.org/testweb/web/status.php .For contributions please see: https://www.monetdb.org/documentation/dev-guide/
nikki93/nim-nanovg
NanoVG for Nim in style
nikki93/nimlsp
Language Server Protocol implementation for Nim
nikki93/raylib
A simple and easy-to-use library to enjoy videogames programming
nikki93/raylib-test
nikki93/uemacs
Random version of microemacs with my private modificatons
nikki93/vim-polyglot
A solid language pack for Vim.
nikki93/YouCompleteMe
A code-completion engine for Vim