/keep-it-rolling-game

Contain an energetic quantum particle by strategically placing walls in this 48-hour jam game. Made with Bevy Engine.

Primary LanguageRustApache License 2.0Apache-2.0

Keep It Rollin ๐Ÿ

Contain an energetic quantum particle by strategically placing walls in this 48-hour jam game. Created with Bevy.

Play on Itch.io ยท YouTube Trailer

Play Now on Itch.io Watch the video

Platforms

release-flow

The game currently runs on the Web via WebAssembly. Windows, Linux and Mac builds will be added soon!

Gameplay

Contain a newly discovered quantum particle by placing walls to "Keep it Rollin" on the panels that de energize it. This particle is highly energetic and will escape if not properly controlled. Your goal is to strategically place walls to prevent its fall out and maintain its velocity, all while minimizing exposure to its radiation that can damage the containment panels underneath it.

Objective

Your goal is to effectively contain and de-energize the explosive quantum particle, aiming to maximize its time on the panels to achieve higher scores.

Controls (Keyboard โŒจ + Mouse ๐Ÿ–ฑ๏ธ)

  • Mouse: Use the mouse to interact with the game environment. Click the Left Mouse Button (LMB) to place the wall at the desired location by hovering your mouse over the panels.
  • Keyboard: Use the A/D key to rotate the panel wall anticlockwise/clockwise, while placing.

Note: The particle is energetic and will roll on its own. Also you may need to LMB click inside the game window for the first time when running in browser, subsequent clicks will work fine!โ€‹

Motivations

  • I was already digging Bevy Engine, and I wanted to see if I could pull off cooking up a game idea real quick. I had this hunch that Bevy would be my go-to for crafting a game in just 48 hours.
  • When the theme "Infinity" popped up, my brain went into overdrive. It didn't take long to whip up this fun physics-based casual game idea that just screams "infinite play" fitting the endless nature of the game.
  • I kept it simple, all about the code โ€“ no fancy assets. That let me jump right into the fun part, making the game, and I managed to put together a prototype in ~24 hours!

About

  • Born during a 48-hour game ๐Ÿ“† jam centered around the theme of "Infinity" hosted by Nikhil Malankar.
  • Developed using the Bevy Engine ๐Ÿ•Š๏ธ.

Inspiration and Credits

Feedback

Would love your inputs! Feel free to provide feedback and contribute to the game's improvement.