Pinned Repositories
adventofcode2017
Haskell solutions for Advent of Code 2017
aoc2020_cpp
C++17 solutions for Advent of Code 2020
aoc2020_csharp
C# solutions for Advent of Code 2020
aoc2020_haskell
Haskell solutions for Advent of Code 2020
aoc2020_rust
Rust solutions for Advent of Code 2020
Dining-Philosophers-Problem
A solution to the Dining Philosophers Problem using C++ and threads
efivar
Tools and libraries to work with EFI variables
fbst_benchmark
Benchmark of the Flattened BST method for lower bound searching in static tables
hs-panelmethod
Implementation of the panel method (aerodynamics) in Haskell
ibus
Intelligent Input Bus for Linux/Unix
nilekurt's Repositories
nilekurt/hs-panelmethod
Implementation of the panel method (aerodynamics) in Haskell
nilekurt/adventofcode2017
Haskell solutions for Advent of Code 2017
nilekurt/aoc2020_cpp
C++17 solutions for Advent of Code 2020
nilekurt/aoc2020_csharp
C# solutions for Advent of Code 2020
nilekurt/aoc2020_haskell
Haskell solutions for Advent of Code 2020
nilekurt/aoc2020_rust
Rust solutions for Advent of Code 2020
nilekurt/Dining-Philosophers-Problem
A solution to the Dining Philosophers Problem using C++ and threads
nilekurt/efivar
Tools and libraries to work with EFI variables
nilekurt/fbst_benchmark
Benchmark of the Flattened BST method for lower bound searching in static tables
nilekurt/ibus
Intelligent Input Bus for Linux/Unix
nilekurt/icecream
Distributed compiler with a central scheduler to share build load
nilekurt/meringue
A sane replacement for icecream
nilekurt/nilekurt.github.io
An interactive solver for Lambert's problem
nilekurt/noise-suppression-for-voice
Noise suppression plugin based on Xiph's RNNoise
nilekurt/ofelia
A docker job scheduler (aka. crontab for docker)
nilekurt/rnnoise
Recurrent neural network for audio noise reduction
nilekurt/simd_test
Testing GCC vector extensions and SIMD intrinsics
nilekurt/stable-vec
A Vec-like collection which guarantees stable indices and features O(1) deletion of elements
nilekurt/vortisim
C++ Vortex Panel method implementation using QtOpenGL