nishantb15
I am a deep thinker and born knowledge-seeker; always looking to expand my horizons and delve into the unknown.
Pinned Repositories
DD-Command-On-Linux
dd is a command-line utility used to copy data to and from files. Since Linux treats many external devices (including USB drives) as files, this makes dd very powerful. For example, the tool can be used to create a backup image of your hard drive and store it as a file which can be uploaded to cloud storage. dd could also be used to directly clone one drive to another, write a bootable iso image to a USB drive, and much more. implementation will copy data from an input file to an output file in a manner specified by its arguments.
Ray-Tracer---Part-1
Ray Tracer that can project a ray orthographically or perspectively and test for the rays intersection with spheres, triangles and planes. Colors for the pixel are generated using Phong shading model. Anti-aliasing (Multi-Sampled jittering) helps prevent the staircase like appeareance of curved edges. It smooths the surfaces by casting many rays, adding up the colors at each point then dividing by the number of rays. Shadows are generated by assuming light as point sources. Part 2 of this project implements a Bounding Volume Hierarchy (BVH) and adds support for reading triangular meshes from a .obj file. You can find it here: https://github.com/nishantb15/MP2---Part-2---BVH-and-Mesh
Ray-Tracer-Part-2-BVH-and-Mesh
This ray tracer builds from my previous ray tracer (https://github.com/nishantb15/Ray-Tracer---Part-1) which implemented simple shapes, hard shadows, Phong Reflection from a point light source, Multi-Jittered Sampling using n-rooks strategy (Anti-aliasing) and Orthographic and Perspective projection with a moveable camera. This ray tracer adds a Bounding Volume Hierarchy (BVH) which is an accelerated structure, in this case, used to generate an image containing 100,000 spheres which would take days to render without a BVH. More information about the BVH is contained in the BVHTable.pdf file. Support is also included to read a .obj file and import a triangular mesh into the scene. The mesh can then be shaded using per-vertex normals as opposed to per-face (1 normal per face). The pictures generated using BVH are generated using 1 for the number of samples in multi-jittered sampling (essentially no anti-aliasing) and no shadows to save cost. The purpose of this project was to test the efficiency of the BVH in generating an enormous amount of spheres and triangles. Part 3 Can be found at: https://github.com/nishantb15/Ray-Tracer-Part-3-Reflection-Refraction-And-Area-Lights
nishantb15's Repositories
nishantb15/Ray-Tracer-Part-2-BVH-and-Mesh
This ray tracer builds from my previous ray tracer (https://github.com/nishantb15/Ray-Tracer---Part-1) which implemented simple shapes, hard shadows, Phong Reflection from a point light source, Multi-Jittered Sampling using n-rooks strategy (Anti-aliasing) and Orthographic and Perspective projection with a moveable camera. This ray tracer adds a Bounding Volume Hierarchy (BVH) which is an accelerated structure, in this case, used to generate an image containing 100,000 spheres which would take days to render without a BVH. More information about the BVH is contained in the BVHTable.pdf file. Support is also included to read a .obj file and import a triangular mesh into the scene. The mesh can then be shaded using per-vertex normals as opposed to per-face (1 normal per face). The pictures generated using BVH are generated using 1 for the number of samples in multi-jittered sampling (essentially no anti-aliasing) and no shadows to save cost. The purpose of this project was to test the efficiency of the BVH in generating an enormous amount of spheres and triangles. Part 3 Can be found at: https://github.com/nishantb15/Ray-Tracer-Part-3-Reflection-Refraction-And-Area-Lights
nishantb15/Ray-Tracer---Part-1
Ray Tracer that can project a ray orthographically or perspectively and test for the rays intersection with spheres, triangles and planes. Colors for the pixel are generated using Phong shading model. Anti-aliasing (Multi-Sampled jittering) helps prevent the staircase like appeareance of curved edges. It smooths the surfaces by casting many rays, adding up the colors at each point then dividing by the number of rays. Shadows are generated by assuming light as point sources. Part 2 of this project implements a Bounding Volume Hierarchy (BVH) and adds support for reading triangular meshes from a .obj file. You can find it here: https://github.com/nishantb15/MP2---Part-2---BVH-and-Mesh
nishantb15/DD-Command-On-Linux
dd is a command-line utility used to copy data to and from files. Since Linux treats many external devices (including USB drives) as files, this makes dd very powerful. For example, the tool can be used to create a backup image of your hard drive and store it as a file which can be uploaded to cloud storage. dd could also be used to directly clone one drive to another, write a bootable iso image to a USB drive, and much more. implementation will copy data from an input file to an output file in a manner specified by its arguments.
nishantb15/Burger-Rampage
You control a delicious, juicy burger and shoot small burgers at teddy bears. But beware, they will shoot their kids back at you. This game is not for vegans.
nishantb15/Certificates
All my certifications
nishantb15/Conversational-BI
nishantb15/Creeper-Photos
FPS Zombie Shooter
nishantb15/docker-example-voting-app
Example distributed app composed of multiple containers for Docker, Compose, Swarm, and Kubernetes
nishantb15/ELKExample
nishantb15/First-Ant-Project
nishantb15/freelanco-demo
Demo backend project for Freelanco website
nishantb15/IBM-Capstone-Project---Course-1
The first Capstone Project
nishantb15/Implementing-a-Linux-Bash-Shell-on-C
Using C to implement a Linux Bash Shell script.
nishantb15/List-of-Github-Projects
List of my latest github projects for easy reference.
nishantb15/London-Skybox-and-Teapot
A simple WebGL Implementation of a skybox that consists of 6 images texture mapped into a cube. Also includes a rendering of a teapot made of triangular meshes read from an OBJ file format to demonstrate 3 different types of shading: Blinn-Phong, Reflection and Refraction. You must first establish a local http server. If you have node.js you can do this with the command "httpserver" and then type "localhost:8080" into your browser.
nishantb15/My-Cookbook-Shopping-App
This repo contains the code for My Cookbook Shopping app.
nishantb15/Naive-Bayes-Classifier
Naive Bayes Classifer that can read a txt file with '.' to color a pixel and look like a number. In this project, I train a Naive Bayes classifer to be able to predict the number represented by each test image.
nishantb15/nishantb15
Config files for my GitHub profile.
nishantb15/privateGPT
Interact privately with your documents using the power of GPT, 100% privately, no data leaks
nishantb15/Ray-Tracer-Part-3-Reflection-Refraction-And-Area-Lights
This Ray Tracer allows the ability to shade metallic and glass surfaces. This also includes area lights which as a consequence allow us to observe soft shadows on the object.
nishantb15/Ray-Tracer-Part-4-Motion-Blur-3D-Texture-Mapping-Volumetric-Rendering
This Ray Tracer is the 4th part to my Ray Tracer project. It implements Motion Blur, 3D Texture Mapping and Volumetric Rendering.
nishantb15/react-complete-guide-code
Code snapshots and materials for our "React - The Complete Guide" course (https://acad.link/reactjs)
nishantb15/Reinforcement-Learning
In the Mountain Car environment, a car is on a one-dimensional track, positioned between two mountains. The goal is to drive up the mountain on the right; however, the car's engine is not strong enough to scale the mountain in a single pass. Therefore, the only way to succeed is to drive back and forth to build up momentum. The car's state is described by the observation space which is a 1D vector containing car's horizontal position and velocity. The car can take 3 actions: Left, Do Nothing, and Right. The episode ends when either the car reaches the flag on the right hill or it fails in 200 moves (or frames). All the move that fails to reach the flag will get reward -1. Therefore, in the episode where the car fails to reach to goal, the total reward would be -200. The entire episode will be scored as 1.0 if the car reaches the goal (total_reward>−200) or 0.0 otherwise.
nishantb15/Robot-Arm
A robotic arm that is able to use BFS to avoid the red obstacles and touch only the blue ones.
nishantb15/Roll-A-Ball-V2
Game for W2 of CS 199
nishantb15/SalesGPT
Context-aware AI Sales Agent to automate sales outreach.
nishantb15/simple-java-maven-app
For an introductory tutorial on how to use Jenkins to build a simple Java application with Maven.
nishantb15/streamlit-example
Example Streamlit app that you can fork to test out share.streamlit.io
nishantb15/Tank-Shootout
CS199 Final Project
nishantb15/Terrain-Formation
Creating a terrain using only triangle meshes using the Diamond-Square Algorithm. Also includes simulation of a plane and the user is allowed to control the pitch, roll and speed. Made on JavaScript using WebGL.