A Unity based training application creation framework.
The Innoactive Creator helps you to train employees in VR in a safe and cost-effective way. With our tool, you can design training processes inside the Unity Editor with no programming at all. As a developer, you can configure it with custom templates and extend it with separate components.
Easiest way to start is trying out the Creator package which includes additional features to speed up your training creation.
Note: The Creator is built to work with Unity 2019.4.X LTS version to compile on a Windows 10 machine, and supports applications for Windows and Android based Standalone devices.
Name | Description |
---|---|
Core | Every project in this list depends on the Creator Core. It contains fundamental definitions, generally applicable logic, and the visual editor. |
Basic Conditions & Behaviors | Core Extension which implements multiple standard conditions and behaviors that help you developing your first VR training application. |
Basic Interaction | This component is an abstraction layer between the Creator Core and a component that would implement user interactions. |
Unity XR Interaction | Concrete integration of the Unity XR framework based on the basic interaction component. |
Basic UI | Implements a groundwork to show and interact with the training application via a UI. |
Text-To-Speech | Adds support for text to speech. |
Base Template | This template makes an initial setup of the Creator, and serves both as example and as a starting point for creating new templates. |
Examples | Training scene examples with prebuild training courses. |
Start with this page and then proceed with our developer's guide. This way you will get familiar with our tool and will know how to configure and extend it.
See our contributor's guide.
You can find contacts of current maintainers in the Maintainers section of our contributing guidelines.
This repository is licensed under the Apache License, Version 2.0. See the LICENSE file for the full text.
We have referenced every 3rd party work we use in this repository in the NOTICE file.
We list all contributors to this repository in the Contributors section of our contributing guidelines.