The repo still under positive developing, any community contribution is greeting and welcome.
flower engine is a vulkan starter friendly render engine.
There is not too much wrapper, so every beginner can easy to find out how it work.
you can also watch the video on youtube or bilibili:
https://www.youtube.com/watch?v=ciw8UOmaFaI
https://www.bilibili.com/video/BV1FL4y147DN?share_source=copy_web
- Gpu dispatch mesh rendering pipeline.
- Async texture uploading pipeline.
- Physical-Based rendering and shading.
- Ground-True approximate ambient occlusion.
- Stochastic screen space reflection.
- Precompute atmosphere.
- Gpu dispatch sample-distribution cascade shadow map.
- Temporal super sampling.
- Postprocessing effects.
Just download the project, all dependency here is ready.(Maybe need install VulkanSDK 1.3 and update driver).
Some mesh art asset can download here: https://drive.google.com/file/d/1aRkqTKuqAAmkOSmfe6BSnnycj6HnJaIi/view?usp=sharing
and unzip then import mesh. It need some time to cook asset.
NOTE: Some RenderSetting like IBL/Atmosphere/Cloud need to change some parameter to get beautiful look.
NOTE: When start the application, need to reset FSR accumulation. you can use command cmd.fsr.reset, or just resize render size.