Pinned Repositories
ABBuildHelper
菜单Window/ABBuildHelper下为功能入口 ABManager负责在打包前预先观察打包的结果,并且会列出重复打包的资源 ABViewer负责查看打好的包内资源 ##预计功能: 自动设置AB Name 内建Shader打包 检查遗漏未打包资源 界面优化
AlloyStick
AlloyStick 骨骼动画引擎 - 腾讯 AlloyTeam
anything_about_game
一群快乐小松鼠的窝:主要收集了一些游戏相关的网上资源
AOI
c# 实现的十字链表的AOI算法
AssetBundleFramework
ECS_XLua
FlashExcel
FlashExcel is excel exporter tools.
OverdrawForUnity
可以查看当前相机内指定特性的物体,通常用来看透明物体OverDraw的情况
UGUIEffectDemo
基于UGUI的粒子特效解决方案。
xasset-v2
xasset-v2 致力于为 Unity 项目提供一套精简稳健的资源管理环境
nizhenchao's Repositories
nizhenchao/FlashExcel
FlashExcel is excel exporter tools.
nizhenchao/UGUIEffectDemo
基于UGUI的粒子特效解决方案。
nizhenchao/OverdrawForUnity
可以查看当前相机内指定特性的物体,通常用来看透明物体OverDraw的情况
nizhenchao/xasset-v2
xasset-v2 致力于为 Unity 项目提供一套精简稳健的资源管理环境
nizhenchao/anything_about_game
一群快乐小松鼠的窝:主要收集了一些游戏相关的网上资源
nizhenchao/AOI
c# 实现的十字链表的AOI算法
nizhenchao/FindObjByPath
A Unity Tools
nizhenchao/GFFrameWork
Unity框架
nizhenchao/hud
游戏血条
nizhenchao/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
nizhenchao/ILRuntimeU3D
Unity3D demo project for ILRuntime
nizhenchao/intellij-idea-tutorial
🌻 This is a tutorial of IntelliJ IDEA, you can know how to use IntelliJ IDEA better and better.
nizhenchao/learngit
nizhenchao/Lemon
Unity游戏开发框架-包含常用UI组件、UIManager管理、自定义日志显示、行为树框架等。后面持续更新ing...
nizhenchao/MightyPillar
MightyPillar is project dedicate to create a general/effective/space-saving map representation based on subdivided voxels, which also support path-finding.
nizhenchao/MightyTerrainMesh
A Unity Plugin for Converting Terrain 2 Mesh with LOD
nizhenchao/Moduletest
nizhenchao/NoticeSystem
这是一个轻量级的Notice(红点Tips)的管理方案,其方案已经在商业项目中得到应用。我使用了递归函数去遍历设置Notice节点信息,之前也遇到了一些问题,即当递归深度超过5时在部分机型(低端机)上会引起闪退。即便如此,我依旧认为这是一个非常适合管理和拓展的Notice管理方案
nizhenchao/NPBehave
Event Driven Behavior Trees for Unity 3D
nizhenchao/ocTreeVoxelizedShadows
基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙
nizhenchao/Post-processing-Demo
Demo for post-processing implement in Unity.
nizhenchao/Punishing_GrayRaven_Tab
《战双:帕弥什》游戏数据
nizhenchao/SceneSeparateDemo
四叉树/八叉树场景动态加载
nizhenchao/ShaderVariantCollector
nizhenchao/terrain_proj
unity 大地形切割、加载、AB
nizhenchao/UGUIToolKit
nizhenchao/UIFrameWork
A tiny and simple UIFrameWork for Unity4.x and Unity5.x
nizhenchao/UIToolKit
nizhenchao/Unity-UI-Bindings
Provides bindings for unity UI using INotifyPropertyChanged and reflection magic.
nizhenchao/xlua-framework
Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类